App basic information
[appinfo id=1361253233 lang=US]
Monetization
Schematic diagram

Monetization structure analysis
■ No-charge/fine-charge area
It is a game to make your equipment shop bigger and decorate.
There is also an element to develop a hero character.
It is likely to be in the game that can be enjoyed even without charge.It's important to earn gold efficiently.
By using in-game currency instead of gold, you can efficiently grow shops and characters.
Because there is a category of recipes and equipment that can not be reached if it is not charged,
You'll need to pay a certain amount of money to enjoy the game in earnest.
In the second half of the game, the gold required to train the shop will also become out of order,
This is also a point to encourage billing.
■Charging element ・Mainly advertising exclusion type
Such as additional content, such as equipment recipes that can not be purchased without charge,
Packages in the lower price range in the early stages of the game have become attractive.
In addition, special characters called champions, to get without charge
The first hurdle is a high product.
There are regular set sales such as great recipes and furniture to decorate your shop.
In-game currency is possible, such as the expansion of the shop and the employment of heroes can also be in gold,
By using in-game currency, you can expand efficiently.
The balance of the game itself is very thought out, and it is a point that it is a level design that motivates billing at the turning point.
List of billing contents
Summary of types of monetization in-game purchases
- Added functionality
- Limited-time effect
- Character Free-to-Play
- In-game currency sales

