This is a reminder of Dungeon Encounters.
This is a list of Exploration abilities and Battle abilities.
I think the Exploration abilities are essential for a complete breakthrough.
Battle Abilities are very important in this game, as there are many troublesome abnormalities.
List of Exploration Abilities
* Teleport can cause all but the first person to go missing in rare cases. (When there are no specified coordinates?).
* Perfect Camouflage will not result in a battle even if you step on a battle square. You can use the decision key to fight.From the 95th floor (95.69.31), you can go to the corresponding position by using “Greater Descension”.
* Homeward Bound allows you to repatriate several members of your party to the Academy at 00.50.50.
List of Battle Abilities
* If hero is blown away, hero is Wanderer. Use “Wanderer Tracking” to find them. (They are on the same floor.)
* If you are eaten and consumed, you can rescue the monster by defeating a monster with the same name as the one you ate. Organized in its place.