App basic information
Monetization
Schematic diagram
Monetization structure analysis
■ No-charge/fine-charge area
As the title suggests, AFK is a game sold.
Even if you do not launch the application, you will automatically get gold and materials used for growth.
It's rare for an abandoned game to use no video ads.
Therefore, the only way to close the gap with other people is to charge.
Since it requires the same character to strengthen the character, it is quite difficult if there is no charge.
Many great packs are sold at the shop, so if you can finely charge each month, there is no problem in playing.
For me, I really like the character design!
It's a good game even considering the overall balance.
■Charging element ・Main is character type
In any case, you will be charged for character training.
The base is the root box, so if you want to go higher in the PVP such as arena, you have to be prepared and charge for it to be effective.(Slightly charged will not catch up)
With a small charge, you can get items and in-game currency daily, so it's a perfect balance for casual enjoyment.
There are many types of billing contents, and there are various ones.
List of billing contents
Summary of types of monetization in-game purchases
- In-game money/items distribution
- Continuous purchase
- VIP
- Add season reward items
- Loot box
- Character Free-to-Play
- Reinforcement pack
- In-Game money