GRIM DAWN / FARMING
Money & XP Farming
Organized by progression tier so you can find what fits your character now.
Last updated: 2026-07-15
BEGINNER
Beginner
4Lv 1-40
Early Game Money (During Normal)
Bank the iron you need for stash tabs, component crafting, and respecs while progressing
Lv 1-40Early XP (1-40)
Progress smoothly while missing no quest point rewards or shrines
Lv 10+Farming Aether Crystals: Crystal-Cluster Loops
Stock the Aether Crystals that crafting and shrine restorations keep consuming, by looping crystal clusters
Lv 15+Farming Dynamite and Scrap: The Cronley Territory Loop
Stock the Dynamite that opens chests and blocked routes, plus the Scrap that crafting consumes, in one loop
INTERMEDIATE
Intermediate
9Lv 40-70
Mid Game Money (Around Elite)
Augment re-buys and relic crafting
Lv 40-70Mid XP (40-70)
Keep your level pacing Elite (or continued Normal) progression, with catch-up options when you stall
Lv 40+Crafting Material Routes: Ugdenbloom, Aether Crystals, and Dynamite
Farm the material you need with a focused, repeatable route
Lv 30+Faction Reputation Farming
Earn the reputation that unlocks augments and faction gear via quests, bounties, and boosters
Lv 20+Farming Monster Infrequents (MIs): The Run Procedure
Secure the MIs your build needs through repeat hunts of their droppers and affix rolling
Lv 20+Collecting Blueprints: Buying, Farming, and Handling Duplicates
Fill in the recipes your builds and economy need through purchases and drop farming
Lv 50+Farming Ugdenbloom: The Gloomwald Loop
Stock the Ugdenblooms that AoM-era crafting keeps consuming, via a short loop of stumps and plant heroes
Lv 40+Working Monster Totems: Candidate Spots and Patrol Planning
Clear randomly-spawning Monster Totems efficiently through candidate-spot knowledge and patrol routing
Lv 40+Farming Rogue-like Dungeons: The Five Locations, Keys, and the Run Pattern
Run the five Skeleton-Key rogue-like dungeons safely by knowing their locations, key supply, and shared constraints
ADVANCED