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GRIM DAWN / FARMING / INTERMEDIATE

Faction Reputation Farming

Friendly-faction reputation comes from quests, bounties, and killing rival-faction monsters, with vendor tiers unlocking at Respected/Honored/Revered. Higher difficulties grant more. The Writ (Honored) boosts gains by +50%; the Mandate (Revered) is a +200% booster you pass to alts via the shared stash (they don't stack - a Mandate overwrites the Writ's multiplier). Hostile-faction Infamy is a separate track, used to spawn Nemeses.

Last updated: 2026-07-27
Verified: 1.2.1.6Checked: 2026-07-17Difficulty: All difficulties (higher ones grant more reputation)DLC: Base Game
CHOOSE YOUR ROUTE
  • The baseline: progress quests, then cycle bounty-table contracts once the table unlocks (Respected - except the Black Legion's, which opens at Friendly). Reputation comes from quests, bounties, and killing rival-faction monsters.
  • Boost efficiency: higher difficulties grant more reputation. The Writ (Honored, +50%) and the Mandate (Revered, +200%) - they do not stack; using a Mandate overwrites the Writ's multiplier.
  • For alts, the standard play is using a Mandate (shared-stash transferable) from your first character before they start earning. Writs are soulbound and cannot be handed down.
  • Bounty constraints: one active per faction, five per faction per session, and no abandoning once taken - read the target before accepting.
  • Farming for augments? Prioritize the faction selling the resistances your build needs (see Components and Augments).
01 / REP-BASICS

Reputation Basics and Ranks

Prerequisite: unlocking each faction's hub. Reputation accrues per character, per faction.

  • Three sources: completing quests, running bounties, and killing monsters hostile to that faction.
  • Rank thresholds (per the Japanese Wiki): Friendly from 1,501; Respected from 5,001 (tier-2 vendor and bounties unlock - except the Black Legion's table, which opens at Friendly); Honored from 10,001 (tier-3 vendor); Revered from 25,000 (tier-4 vendor and top perks).
  • Higher difficulties are tuned to grant more reputation (exact multipliers are not published).
  • The purchases that matter - augments, blueprints - cluster at Honored/Revered, so pick your first faction by what your build needs.
02 / BOUNTIES

Working the Bounty Table

  • Bounty tables sit in each faction hub and unlock at Respected (exception: the Black Legion's opens at Friendly).
  • Constraints: one active bounty per faction, five per faction per session, and no abandoning once accepted.
  • Rewards (reputation, items) are fixed per bounty and difficulty. Targets can be far away or overtuned - read before accepting.
  • After finishing the five, remake the session to keep taking contracts.
  • Bounties are the reputation workhorse once quests run dry - pair them with rival-faction kills.
03 / BOOSTERS

Writs and Mandates (Boosters)

  • Writ: purchasable at Honored (100,000 iron per the wiki); the character who uses it gains +50% reputation with that faction. It is soulbound and cannot be handed down.
  • Mandate: purchasable at Revered (15,000 iron per the wiki); transferable to alts via the shared stash, granting +200% gains to whoever uses it.
  • They do not stack. A set multiplier can't be returned to 1.0x, but a Mandate (3.0x) can overwrite a Writ (1.5x).
  • The standard flow: your first character optionally buys the Writ at Honored, buys Mandates once Revered, and alts get a Mandate from the start.
  • The Infamy side has its own +200% booster - the Warrant, dropped by Nemeses - if you want to accelerate hostility.
  • Boosters are per-faction. Collecting them all is a post-Revered project - start with the faction you actually need.
04 / INFAMY

Hostile Infamy Is a Separate Track

  • Hostile factions accrue Infamy - a track separate from friendly reputation. For permanently hostile factions it never decreases (the exception: factions whose hostility depends on a story choice can have the relationship and accrued value reset by choosing differently on another difficulty).
  • At 20,000 Infamy (Nemesis rank) that faction's Nemesis starts spawning (hunting procedure in Legendary Farming Basics).
  • The practical effect of high Infamy is more of that faction's enemies and heroes spawning, culminating in the Nemesis - raise it understanding that tougher spawns come with it.
  • Killing the enemies of the faction you're befriending advances friendly reputation and hostile infamy at the same time - two birds, one stone.
Exact per-difficulty reputation multipliers are not officially published, so none are claimed. Per-faction hubs and inventories are build-dependent and left to build pages and the faction pages.
SOURCES

Verification Sources

4
  1. Grim Dawn Japanese Wiki: FactionsConfirms the three reputation sources, rank thresholds, higher gains at higher difficulties, the bounty constraints (one active per faction, five per session, no abandoning, fixed rewards) with the Black Legion exception, and Infamy never decreasing for permanently hostile factions.
  2. Grim Dawn Japanese Wiki: Faction BoostersConfirms the Writ (Honored, +50%, 100,000 iron, soulbound), the Mandate (Revered, +200%, 15,000 iron, shared-stash transferable), the no-stacking/overwrite behavior (multipliers can't return to 1.0x), and the Warrant (+200% Infamy, dropped by Nemeses).
  3. Grim Dawn Japanese Wiki: Glossary (Nemesis)Confirms Nemesis spawns unlocking at 20,000 Infamy (Nemesis rank).
  4. Official Crate Forum: Grim Dawn v1.2.1.6 + HotfixOfficial patch notes for the verified version.
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