Components and Augments
Components are gear-enhancement parts obtained from drops and crafting - since v1.1.6.0 the partial-component system is gone entirely, so they always arrive complete (some are crafted from blueprints bought at faction shops). Augments are extra enchants attached to gear: the weapon/accessory/armor kinds are sold by faction reputation vendors with Honored/Revered standing and a level threshold (roughly the 40-90 band), while FG's medal augments (runes) follow a separate system with options from level 1. One component plus one augment can share the same item, and Relics accept neither. Removal is handled by the Inventor - but component recovery keeps either the item or the component, never both.
- ▸Short on resistances? Slot resist components into armor first, then fine-tune the last few percent with faction augments - the standard division of labor.
- ▸Need components? They come from enemy drops and blacksmith crafting; for some, you buy the blueprint at a faction shop (Respected+) and then craft them. The shard system is gone - components always arrive complete.
- ▸Want to move a component to another item? The Inventor recovers it, but you keep either the item or the component, never both (cost scales with the item's rank and slot).
- ▸Want augments? The weapon/accessory/armor kinds are sold by faction reputation vendors once you have Honored/Revered standing and meet the level requirement (40-90 band). They can overwrite an existing augment, so re-buy as you progress.
- ▸Augmented gear won't go into the shared stash? That's the Soulbound binding from the augment. Have the Inventor remove the augment (it is destroyed) to unbind the item - unless the item itself was already Soulbound (e.g. a faction purchase), in which case it stays bound.
Component Basics
Enhancement parts slotted into gear - one per item, and each component fits a fixed set of slots.
- ▸The base acquisition routes are enemy drops (some monsters favor specific components) and blacksmith crafting. For some components, the blueprint is sold at faction shops (reputation Rank 2: Respected, typically an expensive 10,000-20,000 iron) and you craft the component afterward. Some are craft-only and never drop.
- ▸The old 'collect Partial Components to complete one' system was phased out: v1.1.4.0 made blueprints produce complete components directly, and v1.1.6.0 removed partial components from the game entirely (leftovers were auto-converted to complete ones; drop rates themselves did not change).
- ▸Each component fits a fixed set of slots - broadly weapon/shield/off-hand components, armor components (head, chest, and so on), and jewelry components for rings, amulets, and medals.
- ▸Many weapon and shield components grant a unique active skill you can place on your skill bar.
- ▸Rare-tier components are harder to find and craft, and become important for endgame gear tuning.
Augment Basics
The weapon, accessory, and armor kinds are sold by faction reputation vendors; only FG's medal augments (runes) follow a different acquisition system.
- ▸Weapon/shield/off-hand, ring/amulet, and armor augments are sold by faction reputation vendors, requiring the faction's standing (Honored/Revered) plus a per-augment level requirement (roughly the level 40-90 band).
- ▸Forgotten Gods (FG) medal augments (runes) follow a separate system: only magic-tier ones (level 1) are purchased directly from faction Rank 1 (Friendly). Every epic-tier (levels 33/50) and legendary-tier (level 90) rune must be crafted from a recipe: epic recipes come from faction quest rewards or drops, legendary recipes from Shattered Realm (SR) rewards, and crafting a legendary rune consumes a Celestial Lotus.
- ▸You can apply one over an existing augment (the old one is lost) - the system assumes you re-buy stronger augments as difficulties progress.
- ▸They are not exclusive with components: the same item carries one of each.
- ▸The classic use is filling the last few percent of a resistance. Different factions sell different resist augments, so shop around based on what you lack.
Swapping and Removal (the Inventor)
Removal is the Inventor's service - the process is imperfect, and something always breaks.
- ▸Component recovery is a choice: keep the item (component destroyed) or keep the component (item destroyed). Never both.
- ▸The fee is paid in iron and scales with the item's rank, grade, and slot.
- ▸Augment removal destroys the augment itself (the item survives) and also lifts the Soulbound binding.
- ▸For components on cheap gear, sacrificing the item to recover the component is the standard play; extracting from expensive gear is a cost judgment.
- ▸The Inventor also handles dismantling gear into materials and, with FG installed, transmuting set items.
Soulbound Caveats
- ▸Soulbound gear and items are locked to that character - they cannot enter the shared stash or be traded to other players.
- ▸Most faction-shop purchases (gear, blueprints, consumables) are Soulbound from the moment you buy them.
- ▸Applying an augment makes the item Soulbound. The exception is FG's medal augments, which leave the item stash-transferable.
- ▸Having the Inventor remove the augment lifts the binding (the augment is destroyed) - unless the base item was Soulbound to begin with.
Verification Sources
9- Official Grim Dawn Game Guide: Components — Confirms drop tendencies (specific monsters favor specific components), slot compatibility, weapon components granting skills, and that Inventor recovery keeps either the item or the component.
- Official Crate Forum: Grim Dawn Version 1.1.4.0 — Confirms blueprints producing complete components directly, plus partial auto-merging and component auto-loot.
- Official Crate Forum: Grim Dawn Version 1.1.6.0 — Confirms the official wording that all partial components were removed from the game, existing partials converted to complete ones, with no drop-rate changes.
- Grim Dawn Japanese Wiki: Items — Confirms one component plus one augment per item, that Relics accept neither, and the Soulbound rules (faction purchases, augmented gear, the FG medal-augment exception, Inventor unbinding).
- Grim Dawn Japanese Wiki: Components — Confirms acquisition routes (drops, crafting), that some component blueprints are sold at faction shops at Rank 2 (Respected) for roughly 10,000-20,000 iron, craft-only components, and slot categories.
- Grim Dawn Japanese Wiki: Augments — Confirms the sale conditions for weapon/accessory/armor augments (faction reputation vendors, Honored/Revered, level requirements in the 40-90 band), the slot categories, and overwritability.
- Grim Dawn Japanese Wiki: Medal Augments (Runes) — Confirms the FG medal augment acquisition system: only magic tier (level 1) is bought directly from Friendly; every epic (33/50) and legendary (90) rune must be crafted from a recipe, with legendary recipes from Shattered Realm rewards and a Celestial Lotus as material.
- Grim Dawn Japanese Wiki: Inventor — Confirms the either-or component recovery, fees scaling with item rank/grade/slot, augment removal (destroys it and lifts Soulbound), and the dismantle/transmute services.
- Official Crate Forum: Grim Dawn v1.2.1.6 + Hotfix — Official patch notes for the verified version.