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GRIM DAWN / FARMING / BEGINNER

Early XP (1-40)

Early leveling needs no dedicated farming - just clear main and side quests. Toggle Veteran on for a challenge and +10% XP (switchable anytime). Restore Devotion Shrines as you find them and pick up the skill/attribute point quests along the way. Death only costs the XP in your current-level gauge, and clicking your grave marker recovers it.

Last updated: 2026-07-27
Verified: 1.2.1.6Checked: 2026-07-17Difficulty: Normal / Veteran (levels 1-40)DLC: Base Game
CHOOSE YOUR ROUTE
  • The baseline: clear main and side quests in order. No dedicated XP farming is needed early.
  • Want faster XP? Toggle Veteran on (+10% XP, more loot, tougher enemies) - switchable anytime from the title screen's character selection.
  • Restore Devotion Shrines as you find them. Total shrines exceed the point cap, so expensive-material ones can wait (see Devotion Basics for the breakdown).
  • Never skip quests that reward skill/attribute points or bags (see the quest pages for locations).
  • Died? You only lose the XP in the bottom gauge - never a level - and clicking your grave marker at the death spot recovers it (one marker at a time; changing sessions deletes it).
01 / QUEST-PATH

The Baseline: Quest Progression

No prerequisites - progressing the campaign on Normal (or Veteran) is the leveling.

  • Follow the main quest and pick up side quests along the way - early quest rewards are big in both XP and items.
  • Always collect quests that reward skill/attribute points. Since v1.2.0.0, clearing one on a higher difficulty also grants the lower-difficulty copies - but the difficulty you are playing still needs its own clear (see Difficulties and Merits).
  • Grab the bag-expansion quests en route too - inventory space is quality of life.
  • With v1.2.0.0's expanded level scaling, most Normal areas scale up to level 100, so out-leveling zones is a much smaller concern and detour grinding is rarely needed.
  • There is no end condition. Only when you hit a wall, fall back to gear updates (see Early Game Money) and shrine pickups.
02 / VETERAN

When to Use Veteran

  • Veteran is Normal's hard-mode toggle: tougher enemies with more champions/heroes, in exchange for more loot and +10% XP.
  • Switch it on or off anytime from the title menu's character selection, before loading in.
  • If you keep dying and walking back to grave markers, turning it off is genuinely faster - the +10% XP evaporates against death losses.
  • On a first character, starting on Normal and toggling Veteran once comfortable is the safe pattern.
03 / SHRINES-DETOURS

Balancing Shrines and Detours

  • Restore or cleanse Devotion Shrines on sight - a stronger devotion setup speeds up the leveling itself (see Devotion Basics).
  • Ruined shrines with expensive material costs can wait - total shrines exceed the point cap, so you never need to restore everything on the spot (see Devotion Basics for the per-difficulty/DLC breakdown).
  • Detours for shrines and key quests are worth it; blanket map-clearing of unexplored areas is inefficient for early leveling.
04 / DEATH-PENALTY

The Death Penalty and Steady Play

  • On defeat you lose only the XP shown in the bottom-center gauge - you can never drop below your current level.
  • A grave marker appears where you died; clicking it recovers the lost XP. You get one marker at a time - dying again before recovery makes the earlier loss permanent, and changing sessions deletes the marker.
  • You respawn at a major hub. Your personal rift survives your death, so it helps with the walk back.
  • Because of all this, steady progression usually beats greedy fights above your weight - even in pure XP terms.
Time-to-40 varies heavily with build and playstyle, so no time estimates are given. Exact locations of point/bag quests are left to the individual quest pages.
SOURCES

Verification Sources

6
  1. Grim Dawn Japanese Wiki: GameMode, DifficultyConfirms Veteran's +10% XP and the anytime toggle from the character selection screen.
  2. Official Grim Dawn Game Guide: Game DifficultiesConfirms Veteran's effects (tougher enemies, more champions/heroes, more loot) and the pre-load toggle.
  3. Official Crate Forum: Grim Dawn v1.2.0.0/1/2/3 HotfixesConfirms most Normal areas scaling to level 100 and lower-difficulty point rewards being granted by higher-difficulty quest completion.
  4. Grim Dawn Japanese Wiki: Devotion ShrinesConfirms total shrines exceeding the point cap (per-difficulty/DLC placement data).
  5. Grim Dawn Japanese Wiki: PlayerConfirms death costing only the gauge XP (never a level), grave-marker recovery (one at a time, deleted on session change), hub respawns, and the personal rift surviving death.
  6. Official Crate Forum: Grim Dawn v1.2.1.6 + HotfixOfficial patch notes for the verified version.
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