GRIM DAWN / FARMING / ADVANCED
XP to 100 (Ultimate)
Push to level 94 through Ultimate quest progression. The top band of Mythical legendaries centers on a level 94 requirement (with some exceptions such as 84), so reaching 94 massively widens your gear options. From there, running Shattered Realm (SR) for gear and XP together carries you to 100 naturally. The Crucible (a separate DLC) offers wave-arena runs as an alternative, and alts typically take a Savior's Merit straight to Ultimate.
Last updated: 2026-07-27
Verified: 1.2.1.6Checked: 2026-07-17Difficulty: Ultimate (levels 70-100; SR needs FG, the Crucible is a separate DLC)DLC: Base GameDLC: Ashes of MalmouthDLC: Forgotten GodsDLC: Crucible
CHOOSE YOUR ROUTE
- ▸The baseline: main and side quests on Ultimate toward 94. Point-reward quests cleared on Ultimate also grant any uncollected lower-difficulty copies.
- ▸Why 94? The top band of Mythical legendaries centers on a level 94 requirement (with exceptions such as 84), so 94 to 100 can happen alongside gear farming without rushing.
- ▸From 94, SR runs pay gear and XP together. Pick a depth you clear reliably within the timer (see Endgame Money).
- ▸Own the Crucible (separate DLC)? Its wave arena grants XP, Tributes, and gear - even freshly created characters can enter (higher tiers have unlock conditions).
- ▸Alts: a Savior's Merit straight to Ultimate, then progression plus SR (see Difficulties and Merits). Lokarr's Spoils accelerates it further (see Mid XP).
01 / TO-94
Ultimate to 94
Prerequisite: Ultimate unlocked (the Loghorrean kill or a Merit). Progression itself is the XP backbone.
- ▸Clear Ultimate's main and side quests as you go. v1.2.0.0 eased levels 1-50 for Merit users, but the -50% primary resistance penalty applies throughout - keep resistances in mind.
- ▸Skill/attribute point quests cleared on Ultimate also grant the skipped lower-difficulty copies.
- ▸Ultimate's shrines count too - a chance to close the gap to the devotion point cap (see Devotion Basics).
- ▸Level 94 is the central requirement level of the top Mythical band (with exceptions such as 84) - reaching it massively widens your gear options.
- ▸The XP from 94 to 100 accumulates naturally while farming gear; 100 itself needs no rushing.
02 / SR-XP
SR: Gear and XP Together
- ▸SR pays shard-clear rewards (gear, materials) and en-route kill XP simultaneously, making it the main arena from 94 on.
- ▸Pick a farming depth you clear reliably within the timer. For the reward mechanics (2+ shards multiplying chests; rewards only on claim-and-exit), see Endgame Money.
- ▸Your first run starts from the first shard. Progressing to the designated shard and claiming rewards earns the Waystone blueprint; afterward, a crafted Waystone lets you start directly at an unlocked depth (progress is recorded per character and difficulty).
- ▸XP-per-hour varies with build, depth, and pilot - no figures are guaranteed.
03 / CRUCIBLE
The Crucible (Separate DLC) Alternative
- ▸The Crucible is a separately sold wave-arena DLC: 150 waves, extended to 170 with AoM installed.
- ▸Three tiers - Aspirant (Normal-grade), Challenger (Elite-grade), Gladiator (Ultimate-grade) - with breaks every 10 waves.
- ▸Challenger and above are not available from the start: reaching wave 100 on the preceding tier unlocks the next one. On a seasoned account you can instead buy unlock tokens (Challenger's/Gladiator's Merit) from the vendor and pass them to alts via the shared stash.
- ▸Rewards: XP per wave, Tributes (the arena currency, capped at 150), and gear drops from enemies.
- ▸Characters are shared with the campaign but progression is independent - even freshly created characters can enter.
- ▸Unlike campaign progression it advances no point quests or shrines, so treat it as the 'just XP and gear' option.
04 / ALTS
The Fast Lane for Alts
- ▸The standard: a Savior's Merit straight to Ultimate, then quests plus SR. Merit use also grants the lower difficulties' points, riftgates, and bags (see Difficulties and Merits).
- ▸Even with v1.2.0.0's eased Ultimate levels 1-50 for Merit users, the -50% primary resistance penalty applies from the start - prep resist components and augments before jumping.
- ▸Wear Lokarr's Spoils (the XP set) from level 1 if you own it (acquisition details in Mid XP).
- ▸A first character simply follows this article's path: Ultimate progression, 94, then SR.
Time through 70-100 varies widely with build and farming choices - no estimates are given. Tribute spending (blessings, defenses) is out of scope here and left to dedicated pages.
SOURCES
Verification Sources
6- Grim Dawn Japanese Wiki: Legendary Weapons — Confirms Mythicals as upgraded legendaries available with the expansions, with requirement levels of both 84 and 94 - the top band centering on 94.
- Grim Dawn Japanese Wiki: Shattered Realm — Confirms SR's structure, reward mechanics, and Waystone skipping (the same source backing the money-endgame article).
- Grim Dawn Japanese Wiki: Crucible Mode — Confirms the Crucible as a separate DLC, 150 waves (170 with AoM), the three tiers, 10-wave breaks, rewards (XP, Tributes capped at 150, gear), and that fresh characters can enter with progression independent of the campaign.
- Official Crate Forum: Grim Dawn v1.2.0.0/1/2/3 Hotfixes — Confirms the higher-difficulty point-quest catch-up and the eased Elite/Ultimate levels 1-50 for Merit users.
- Grim Dawn Japanese Wiki: GameMode, Difficulty — Confirms Ultimate's resistance penalties (-50% primary / -25% secondary).
- Official Crate Forum: Grim Dawn v1.2.1.6 + Hotfix — Official patch notes for the verified version.