Masteries
GRIM DAWN / CLASSES / COMBOS

All 45 Class Combinations

Every pairing of two masteries, with the damage types it can scale, the expansion it needs, and whether this site has a build for it. 39 of 45 currently have at least one build.

Last updated: 2026-08-01
HOW TO READ THIS
  • The combination name is fixed by the two masteries you pick - you cannot choose it separately. The first mastery is chosen at level 2 and the second at level 10, and neither can be changed afterwards.
  • Damage types are the union of what both masteries scale well - not a list a build should use all of. Each mastery article explains how far to narrow and when to unify types through damage conversion.
  • The expansion shown is the later of the two masteries, since you need it to take that mastery at all.
  • A synergy note appears only where the mastery articles already document that pairing. Its absence means this site has not verified that pairing, not that the combination is weak.
ApostateAshes of Malmouth
Masteries: Necromancer + Inquisitor
Damage: Vitality / Aether / Physical / Cold / Acid / Pierce / Bleeding / Elemental / Chaos
ArchonForgotten Gods
Masteries: Shaman + Oathkeeper
Damage: Lightning / Bleeding / Vitality / Physical / Cold / Fire / Acid / Retaliation
BattlemageBase Game
Masteries: Soldier + Arcanist
Damage: Physical / Bleeding / Pierce / Elemental / Fire / Cold / Lightning / Aether / Chaos
Brings armor, health, and shield block, directly covering the lowest Physique in the game.
BlademasterBase Game
Masteries: Soldier + Nightblade
Damage: Physical / Bleeding / Pierce / Cold / Acid / Vitality
Pierce and bleed overlap with Soldier's own damage types, while dual-wield weapon-pool skills and mobility raise its offense.
CabalistAshes of Malmouth
Masteries: Occultist + Necromancer
Damage: Acid / Vitality / Chaos / Bleeding / Aether / Physical / Cold / Pierce
Supplies the pet healing Necromancer lacks, along with strong debuffs, keeping the pet line alive.
CommandoBase Game
Masteries: Soldier + Demolitionist
Damage: Physical / Bleeding / Pierce / Fire / Lightning / Chaos
Adds plentiful area damage plus fire and lightning, covering the clear speed and elemental coverage Soldier lacks alone.
ConjurerBase Game
Masteries: Occultist + Shaman
Damage: Acid / Vitality / Chaos / Bleeding / Lightning / Physical / Cold
The standout base-game pet pairing: both masteries' buffs reinforce the pets while keeping the character itself durable.
Death KnightAshes of Malmouth
Masteries: Soldier + Necromancer
Damage: Physical / Bleeding / Pierce / Vitality / Aether / Cold / Acid
Adds weapon attacks and durability so Necromancer's high-multiplier weapon skills and ADCtH can commit to the front line.
DeceiverAshes of Malmouth
Masteries: Inquisitor + Occultist
Damage: Elemental / Pierce / Physical / Aether / Chaos / Acid / Vitality / Bleeding
DefilerAshes of Malmouth
Damage: Fire / Lightning / Physical / Chaos / Pierce / Vitality / Aether / Cold / Acid / Bleeding
DervishForgotten Gods
Masteries: Nightblade + Oathkeeper
Damage: Cold / Pierce / Acid / Bleeding / Vitality / Physical / Fire / Retaliation
DreadnaughtFangs of Asterkarnno build yet
Damage: Fire / Lightning / Physical / Chaos / Pierce / Cold / Bleeding
DruidBase Game
Masteries: Arcanist + Shaman
Damage: Elemental / Fire / Cold / Lightning / Aether / Chaos / Bleeding / Vitality / Physical
ElementalistBase Game
Masteries: Demolitionist + Shaman
Damage: Fire / Lightning / Physical / Chaos / Pierce / Bleeding / Vitality / Cold
Shares lightning so offense can be unified, and supplies the enemy Offensive Ability reduction and enemy damage reduction debuffs Shaman has no mastery skill for.
EvokerFangs of Asterkarn
Masteries: Arcanist + Berserker
Damage: Elemental / Fire / Cold / Lightning / Aether / Chaos / Bleeding / Pierce
Shares cold damage - this site's play-verified Evoker build pairs Winds of Asterkarn as the main skill with Trozan's Sky Shard for single-target damage.
InfiltratorAshes of Malmouth
Masteries: Nightblade + Inquisitor
Damage: Cold / Pierce / Acid / Bleeding / Vitality / Elemental / Physical / Aether / Chaos
The Japanese wiki explicitly calls this pierce pairing very strong, and it adds elemental scaling and plentiful resistance reduction.
Mage HunterAshes of Malmouth
Masteries: Arcanist + Inquisitor
Damage: Elemental / Fire / Cold / Lightning / Aether / Chaos / Pierce / Physical
Shares elemental damage while supplying both the resistance reduction Arcanist lacks and instant healing plus defensive skills.
MysticFangs of Asterkarn
Masteries: Occultist + Berserker
Damage: Acid / Vitality / Chaos / Bleeding / Cold / Pierce
Curse of Frailty layers on resistance reduction that covers cold. This site's Mystic build is a cold example of the pairing, but it has play reports only to level 30 and no endgame verification.
OppressorForgotten Gods
Masteries: Necromancer + Oathkeeper
Damage: Vitality / Aether / Physical / Cold / Acid / Pierce / Bleeding / Fire / Retaliation
PaladinForgotten Gods
Masteries: Oathkeeper + Inquisitor
Damage: Physical / Fire / Acid / Vitality / Bleeding / Retaliation / Elemental / Pierce / Aether / Chaos
PrimalistFangs of Asterkarnno build yet
Masteries: Shaman + Berserker
Damage: Lightning / Bleeding / Vitality / Physical / Cold / Pierce / Chaos
PurifierAshes of Malmouth
Damage: Fire / Lightning / Physical / Chaos / Pierce / Elemental / Aether
Shares fire and lightning so offense can be unified, and brings the defensive skills and instant healing Demolitionist lacks.
PyromancerBase Game
Damage: Fire / Lightning / Physical / Chaos / Pierce / Acid / Vitality / Bleeding
Adds resistance and Defensive Ability passives for durability, while its strong debuffs and chaos damage line up with Demolitionist's own.
ReaperAshes of Malmouth
Masteries: Nightblade + Necromancer
Damage: Cold / Pierce / Acid / Bleeding / Vitality / Aether / Physical
ReaverFangs of Asterkarn
Masteries: Nightblade + Berserker
Damage: Cold / Pierce / Acid / Bleeding / Vitality / Chaos
Dual wielding plus cold, pierce, and bleed overlap broadly. This site's Reaver build is a pierce example of the pairing, but note that its author states it is unplayed theorycraft.
RitualistAshes of Malmouth
Masteries: Shaman + Necromancer
Damage: Lightning / Bleeding / Vitality / Physical / Cold / Aether / Acid / Pierce
Layers area healing and pet scaling and overlaps on vitality and bleed, producing a more complete pet build.
RunekeeperFangs of Asterkarnno build yet
Masteries: Inquisitor + Berserker
Damage: Elemental / Pierce / Physical / Aether / Chaos / Cold / Bleeding
SaboteurBase Game
Damage: Fire / Lightning / Physical / Chaos / Pierce / Cold / Acid / Bleeding / Vitality
SentinelForgotten Gods
Masteries: Oathkeeper + Occultist
Damage: Physical / Fire / Acid / Vitality / Bleeding / Retaliation / Chaos
Meshes with the acid and vitality branch, and Curse of Frailty plus Aspect of the Guardian patch its resistance gaps.
ShieldbreakerForgotten Gods
Damage: Fire / Lightning / Physical / Chaos / Pierce / Acid / Vitality / Bleeding / Retaliation
Shares fire so offense can be unified, and brings the crowd control and thrown area damage Oathkeeper is thinner on.
SorcererBase Game
Masteries: Demolitionist + Arcanist
Damage: Fire / Lightning / Physical / Chaos / Pierce / Elemental / Cold / Aether
Shares elemental damage so offense can be unified, and adds a percentage damage reduction buff plus an emergency evade to shore up durability.
SpellbinderAshes of Malmouth
Masteries: Arcanist + Necromancer
Damage: Elemental / Fire / Cold / Lightning / Aether / Chaos / Vitality / Physical / Acid / Pierce / Bleeding
SpellbreakerBase Game
Masteries: Arcanist + Nightblade
Damage: Elemental / Fire / Cold / Lightning / Aether / Chaos / Pierce / Acid / Bleeding / Vitality
TacticianAshes of Malmouth
Masteries: Soldier + Inquisitor
Damage: Physical / Bleeding / Pierce / Elemental / Aether / Chaos
TemplarForgotten Gods
Masteries: Oathkeeper + Arcanist
Damage: Physical / Fire / Acid / Vitality / Bleeding / Retaliation / Elemental / Cold / Lightning / Aether / Chaos
ThaneFangs of Asterkarnno build yet
Masteries: Soldier + Berserker
Damage: Physical / Bleeding / Pierce / Cold / Chaos
TricksterBase Game
Masteries: Shaman + Nightblade
Damage: Lightning / Bleeding / Vitality / Physical / Cold / Pierce / Acid
VeilwalkerFangs of Asterkarnno build yet
Masteries: Necromancer + Berserker
Damage: Vitality / Aether / Physical / Cold / Acid / Pierce / Bleeding / Chaos
VindicatorAshes of Malmouth
Masteries: Shaman + Inquisitor
Damage: Lightning / Bleeding / Vitality / Physical / Cold / Elemental / Pierce / Aether / Chaos
WarderBase Game
Masteries: Soldier + Shaman
Damage: Physical / Bleeding / Pierce / Lightning / Vitality / Cold
Shares physical and bleed, and adds armor, health, and enemy damage reduction for stability on the front line - shield block only applies when a shield is equipped, so it does not carry over to a two-handed build.
WarlockBase Game
Masteries: Occultist + Arcanist
Damage: Acid / Vitality / Chaos / Bleeding / Elemental / Fire / Cold / Lightning / Aether
WarlordForgotten Gods
Masteries: Soldier + Oathkeeper
Damage: Physical / Bleeding / Pierce / Fire / Acid / Vitality / Retaliation
Layers shield block, armor, and physical resistance reduction, raising durability and damage together for shield and retaliation builds.
Witch HunterBase Game
Masteries: Nightblade + Occultist
Damage: Cold / Pierce / Acid / Bleeding / Vitality / Chaos
Shares acid and bleed as damage types and layers additional resistance reduction through Curse of Frailty.
WitchbladeBase Game
Masteries: Soldier + Occultist
Damage: Physical / Bleeding / Pierce / Acid / Vitality / Chaos
Curse of Frailty reduces a wide range of resistances including physical, directly covering Soldier's weakest point.
ZealotFangs of Asterkarnno build yet
Masteries: Oathkeeper + Berserker
Damage: Physical / Fire / Acid / Vitality / Bleeding / Retaliation / Cold / Pierce / Chaos