It is the capture information of Octopath Traveler – the champion of continent.
With the addition of enhanced weapons that use veteran equipment as a material, multiple veteran equipment is now required.
I would like to summarize each strategy as a memorandum of my own. By the way, you can always get the first one by “winning” the exchange.
If you want more than one, you can get them with a low probability by defeating them with the “pull in” AC command.
Note: If an NPC has appeared but you cannot use the exchange command, clear the “advanced subjugation request” for that town.
Click here for enhanced weapons→Introducing enhanced weapons that exceed the Experienced equipment[Octpath Traveler]
YouTube:https://youtu.be/dD7hg_xZDkE
Where to get each battle series
I tried to tabulate only the information necessary to go around.
Name | Weakness | Skill | Town |
---|---|---|---|
Experienced sword | Spear / ice | Physical counterattack | Shepherdlock |
Experienced spear | Bow / fire | Shunjin speed | Ripultide |
Experienced dagger | Sword / thunder | – | Gragspear |
Experienced ax | Cane / darkness | – | Valero |
Experienced bow | Fan / light | – | Embergrow |
Experienced cane | Book / wind | Shunjin speed | Clearbrook |
Experienced book | Dagger / wind | Attribute counterattack | Theatopolis |
Experienced fan | Ax / ice | – | Sunshade |
The features are listed when the NPC’s HP is about half or less.
Be aware that if a counter effect such as “~ Counterattack” is applied at the timing when the opponent always takes the first attack, such as after a break, it may be wiped out even at a high level. On the other hand, if you attack with a good response, the NPC will use that skill to end the turn, making it easier to capture.
By the way, counter systems such as “~ Counterattack” will not be counter-attacked if you can break.
As long as the amount of damage is small, “Shunjin Speed” may be wiped out by subsequent attacks.
However, I think that there is no problem if you can break firmly.
Basics of NPC capture with veteran equipment
All can be defeated in the same pattern. Pay attention to the selection of techniques only for counterattacks.
Party composition
Front | Back |
---|---|
Break role | Attacker |
Break role | Attacker |
Break role | Attacker |
Break role | Attacker |
The party structure is simple.
If many characters aren’t growing up, the attacker can be fixed for all experienced NPCs.
The front row is a break role, so it must be selected by each experienced NPC.
Character selection for the role of break
・ Do not die from the first attack of a veteran NPC character
・ Can act faster than experienced NPC characters
・ A break of 8 or more can be cut in one turn by attacking 4 people.
As long as the above is satisfied, either a 3 star character or a 4 star character is OK.
As a minimum standard, there are two or more attacks per person, so if you have three attacks per person, it will be easier to match the numbers.
Some experienced NPCs will use strong skills from the beginning, but not every time, so if you are capturing in the low level band, you should try several times.
Attacker
・ Anyway, a character with high attack power
・ It is better to add weaknesses
・ Because they will be attacked after the break, some durability needs.
You don’t have to add any weaknesses here, so we recommend characters with high-level and high-power skills.
It’s not very powerful, but I recommend you to have a paralyzed abnormal attack. (Gilderoi etc.)
At low levels, paralysis increases the chances of wasting the NPC’s actions, which is very useful.
Actual attack simulation
- 1 turn
- Break role attack (weakness) x8 or more
- Experienced NPC attacks
- 2 turn
- Break role attack (weakness) x 8 or more (All Boost)
- Experienced NPC breaks
- 3 turn
- Back row attack (All Boost)
- Experienced NPC breaks
- 4 turn
- Experienced NPC attacks (back row is attacked)
- Break role attack (weakness) x8 or more
- 5 turn
- Break role attack (weakness) x 8 or more (All Boost)
- Experienced NPC breaks
- The following is omitted
YouTube:https://youtu.be/dD7hg_xZDkE
It’s easy to understand if I make a video, but the front row is not attacked except for the first shot.
I think that other bosses can be captured with almost the same pattern.
When capturing at a low level, I think that it will be relatively easy to use the “skill to lower the attack power” of the experienced NPC or the “HP automatic recovery skill”.
If you have all the characters to organize in detail, I think it’s a good idea to arrange the appropriate characters by the experienced NPCs.
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