Fallout 4 Preston Garvey: Recruit, Affinity, Romance
Short answer: Preston Garvey becomes a companion when you finish the quest The First Step and accept the rank of General of the Minutemen. He can be romanced. At maximum affinity you get his companion perk United We Stand (more damage dealt and more resistance when three or more enemies are on you). Unlike Danse or Curie, he is not listed as stalling before max affinity (his name is not on Nukapedia's affinity page for that). One bug report matters, though: at max affinity he can stop offering new settlement quests and repeat the same conversation. This guide covers how to recruit him, how to raise affinity, his likes and dislikes, romance, what makes him leave, and known bugs, all based on Nukapedia (the community-run Fandom wiki).
This guide reflects information as of 14 November 2026. The most recent game updates I could confirm are the one of 18 August 2026 ("Fallout 4 Update - August 18th") and the update of 15 October 2026 (PlayStation crash fixes and Creation Kit fixes; I give no version number because the official notices do not state per-platform build numbers). The content of the 15 October update is taken from Bethesda's official patch list, which lists no new companions or companion changes. None of the Steam announcement titles I checked on 14 November 2026 concerns companions or Preston. Last-edit dates of the Nukapedia pages used, from the MediaWiki API history: Preston Garvey (5 November 2026), Affinity (18 October 2026), The First Step (10 August 2026), Taking Independence (30 June 2026), United We Stand (28 August 2024). I did not launch the game to confirm any of this.
Preston at a glance: five points
- You recruit him at the end of The First Step. Clear the raiders in Concord in When Freedom Calls, go to Sanctuary, finish The First Step and accept the rank of General. If you refuse, he stays in Sanctuary and you can accept later.
- He can be romanced. The "flirt" option appears in the second conversation after 500 affinity, and "romance" appears in the final conversation at max affinity (both are Charisma checks).
- Max affinity gives the perk United We Stand. You get it without romancing him.
- He likes helping settlements and growing the Minutemen. Accepting settler quests with the peaceful option is a "loves" reaction and modifying weapons is a "likes" reaction. Both can be repeated.
- He hates stealing and murder, and dislikes joining the Brotherhood of Steel. Attacking a settler or a Minuteman makes him hostile and he leaves. Planting a raider flag in Nuka-World drops his affinity to the lowest level at once.
How to recruit Preston
You first meet Preston at the Museum of Freedom in Concord (after you move to Sanctuary he is in Sanctuary). The path to recruiting him:
- When Freedom Calls: clear the raiders in Concord and go to Sanctuary with Preston and the survivors.
- When you arrive in Sanctuary, Preston asks you to help rebuild the Minutemen and The First Step starts. Talk to the leader of a nearby settlement, kill the marked raider, and report back to the settlement.
- Report to Preston in Sanctuary. The rewards are 300+ XP, a flare gun and the rank of General.
- Preston offers you the position of General. If you accept, he becomes available as a companion (Nukapedia, The First Step).
Four details matter. First, refusing the offer stalls the Minutemen main quests. If you refuse, Preston still gives out the occasional settlement request, but Taking Independence will not start (Nukapedia). Second, there is a window when you cannot recruit him. After you have 3 to 4 settlements and Taking Independence starts, he is unavailable until that quest ends. Nukapedia says three settlements on the Preston Garvey page and four on the The First Step and Taking Independence pages. If in doubt, go to four (the Minutemen guide also gives 3 to 4). Third, dismissing him. If you dismiss him without choosing a destination, he goes to Sanctuary Hills, even after the Castle becomes available. Move him to the Castle yourself (Nukapedia). Fourth, he cannot be killed. Preston is an essential companion and does not die when his health runs out (he does have a death line).
He carries a scoped focused laser musket, the Minuteman hat and the colonial duster. His health is 185 + (level - 10) x 5 and his carry weight is 165 lbs.
How affinity works (numbers)
Affinity is a hidden value shared by every companion except Dogmeat, Ada and the Automatron robots (the same table as in the Danse and Deacon guides).
| Affinity | Relationship | Meaning |
|---|---|---|
| 0 | Neutral | Start. He "tolerates" you |
| 500 | Admiration | New conversations begin. Romanceable companions offer "flirt" from the second conversation |
| 1000 | Infatuation | Companion perk. The internal cap is 1100 |
| -500 | Disdain | He warns you to change your ways |
| -1000 | Hatred | He says he will leave. A Charisma check can talk him into one more chance (Nukapedia, companions page). If affinity keeps falling, he leaves for good and can never be recruited again |
- Simply having him follow you raises it. Every 10 minutes you gain 40 - 0.033 x current affinity, on the condition that you earned at least 1 XP in that period. From 0 to 1000 that takes about 520 minutes (8.7 hours).
- The base size of a like, love, dislike or hate is +15, +35, -15 and -35. Each action has a size multiplier of 0.5 to 1.5, and most repeatable actions are the small size, so a like gives +7.5 and a love +17.5 (Nukapedia, Affinity page).
- Preston is not named among the companions whose affinity stalls. Nukapedia's affinity page says Danse, Curie, Cait and Nick cannot reach max affinity until their personal quests are done. Preston is not in that list.
How to raise affinity
- Take him with you. The formula above does the work automatically.
- Accept settler quests with the peaceful dialogue option. Preston "loves" this. It works if you talk to the settler first, or if you accepted the request from Preston or Radio Freedom and then talk to the settler (Nukapedia lists it as a repeatable action).
- Modify weapons. Preston "likes" this. The cooldown is 48 in-game hours. Swapping an attachment for "None" costs no materials. Companions nearby who react the same way, such as Gage and X6-88, gain affinity at the same time.
- Accept Rogue Robot radiant quests from the Mechanist (Automatron). Preston "likes" this (DLC).
- What to avoid. Stealing and pickpocketing are "hates". Using chems and cannibalism are "dislikes". Raising MacCready's affinity (he likes stealing) or Cait's (she likes pickpocketing) that way backfires if Preston is nearby.
The same action does not raise affinity again until its cooldown has passed (Nukapedia). I have not tried any of these.
Likes and dislikes
Preston stays true to the Minutemen ideal and likes helping people in need. These are the main base-game entries from Nukapedia's list (only some DLC entries).
| Reaction | Action |
|---|---|
| Loves | Agreeing to help settlements under Minutemen protection |
| Loves | Convincing Mama Murphy to stop taking chems (very difficult speech check) |
| Loves | Test firing the reacquired artillery in Old Guns |
| Loves | Telling Mayor McDonough to stand trial in In Sheep's Clothing |
| Loves | Rejecting Dr. Chambers' offer in Human Error |
| Loves | Refusing to execute Danse in Blind Betrayal |
| Loves | Telling Desdemona you side with the Railroad in End of the Line |
| Loves | Destroying the Prydwen in With Our Powers Combined |
| Loves | Telling Billy he will be brought home in Kid in a Fridge |
| Loves | Going to Quincy and killing the gunner leaders Baker and Clint |
| Loves | Turning down Gabriel's bribe of loot in Synth Retention |
| Loves | Completing Show No Mercy |
| Likes | Offering to help during quests |
| Likes | Sarcastic but not insulting dialogue options |
| Likes | Helping people in need and recruiting supporters for the Minutemen |
| Likes | Fixing the Radio Freedom radio in the Castle |
| Likes | Weapon customization |
| Likes | Agreeing to help Bobby De Luca get clean in Dependency |
| Likes | Siding with Ironsides in Last Voyage of the U.S.S. Constitution |
| Likes | Helping Diamond City security officers kill super mutants outside the city |
| Dislikes | Asking for money for doing favors |
| Dislikes | Cannibalism |
| Dislikes | The Sole Survivor taking chems |
| Dislikes | Agreeing to find or give chems to Mama Murphy |
| Dislikes | Entering the Covenant after passing the S.A.F.E. test |
| Dislikes | Joining the Brotherhood of Steel |
| Dislikes | Agreeing to execute Danse in Blind Betrayal |
| Dislikes | Going with Deacon's lie in Tradecraft |
| Dislikes | Agreeing to help Bobbi No-Nose in The Big Dig |
| Dislikes | Accepting The Heretic quest in Far Harbor |
| Hates | Murder |
| Hates | Stealing (including pickpocketing) |
| Hates | Killing Ashes in Here Kitty, Kitty |
| Hates | Destroying the Railroad |
| Hates | Destroying the Institute without issuing an evacuation order |
| Hates | Completing Synth Retention |
| Hates | Killing the Cabot family in The Secret of Cabot House |
| Hates | Abandoning Shaun in The Nuclear Option |
| Hates | Killing Virgil |
| Hates | Establishing raider settlements in the Commonwealth (Nuka-World) |
Two points. First, Danse. Not executing Danse in Blind Betrayal is a "loves" reaction and agreeing to execute him is a "dislikes" reaction. Your choice there and Preston's affinity are linked (see also the Danse guide). Second, Cait dislikes accepting settler quests. If Cait is your companion, dismiss her and let her walk away before you accept the quest, and her affinity will not drop. Nukapedia's affinity page describes this workaround.
How to romance Preston
Preston is on Nukapedia's list of romanceable companions. The steps are the same as for other companions.
- In the second conversation after 500 affinity, the "flirt" option appears. It is a Charisma check.
- A successful flirt makes the final "romance" check easier.
- In the final conversation at max affinity, the "romance" option appears. It is also a Charisma check.
- If it works, Preston addresses you more affectionately (for example "Babe").
If you fail, after some time the companion starts a conversation about your relationship and you can try again (Nukapedia). Once romanced, sleeping in a non-owned bed near him gives you the perk Lover's Embrace, a temporary XP bonus. The perk United We Stand does not require a romance. It comes with max affinity.
A romanced companion can dislike you flirting with other people (for example Magnolia or Gilda Broscoe). I could not find a Preston-specific note on Nukapedia. It is safer to dismiss him and let him leave the area first.
His perk: United We Stand
- Effect: When three or more enemies are on you at once, your damage resistance goes up and you deal 20% more damage.
- Requirement: Max affinity with Preston.
- The resistance number differs between Nukapedia pages. The United We Stand page and the Preston Garvey page say "+20 damage resistance (points)", while the table on the Affinity page says "20% increase to damage resistance". I could not confirm which is right (the companion comparison handles it the same way).
- Other conditions: It only works when you are outnumbered 3 to 1 or worse. Nukapedia's United We Stand page says almost every fight involves three or more enemies, so it is worth unlocking early (that is the editors' opinion).
Once you have the perk, it stays even if affinity drops or Preston leaves (Nukapedia, Affinity page).
Preston as a companion
- Settlers may give you gifts. When you enter a settlement or town with Preston, residents sometimes recognize him as a Minuteman and give caps or supplies. You can take the gift from his inventory. After The First Step it has a 15% chance each time you enter a new location, and the chance rises as the Minutemen questline advances (20% when Taking Independence starts, 25% when it ends, 30% when Old Guns ends, 35% once you have enough settlements for the Castle to be attacked; Nukapedia).
- The Minuteman hat and colonial duster. Nukapedia says the clothing vendor Anne Hargraves sells them when she is assigned to a Level 3 clothing stand in an allied settlement. It also describes equipping Preston with another outfit, taking his hat and duster, and dismissing him: the clothes return to his inventory after some time.
- Unique reactions. Preston is the only companion with reaction lines tied to your type of dialogue choice (generous, peaceful, violent and so on) when his affinity is negative (Nukapedia).
What makes him leave or turns affinity against you
- Attacking a settler or a Minuteman. Preston can turn hostile and leave as a companion.
- Finishing The Nuclear Option with the Minutemen without the evacuation order (the optional objective). Preston says you dragged the Minutemen down to the Institute's level. With the Brotherhood of Steel or the Railroad, he is also angry when you do not issue the evacuation order and calls it mass murder. Destroying the Institute without an evacuation order is a "hates" action.
- Siding with the raiders in Nuka-World. The outcome depends on the situation, as in the table below. The Nuka-World guide covers it in detail.
| Situation | Preston's reaction (Nukapedia) |
|---|---|
| You did not bring Preston on Taken for a Ride | He stays friendly when you become Overboss |
| You plant a raider flag in the Commonwealth (take over a settlement) | His affinity drops to the lowest level at once, even if he is not with you. The Affinity page says the same applies if you help take over a settlement during Home Sweet Home |
| You became Overboss before you became General | He has not been recruited yet, so his affinity does not fall far enough to block recruiting. The next time you talk, he asks you to cut ties with the raiders. Whether you accept or ignore it, he says you must deal with the raiders before working with the Minutemen further. Nukapedia adds that what you actually need is to become the raiders' enemy, not kill every raider, and that doing so returns his dialogue to normal. Accepting starts Open Season |
| You became Overboss and ignore Preston's demand to leave the raiders (cases other than the one above) | The Minutemen turn hostile. If you accept, he is simply no longer available as a companion (he is friendly again briefly during the main quests) |
Known bugs (from Nukapedia)
- At max affinity he stops offering new settlement quests and repeats the same conversation each time you return to Sanctuary (PC, PS4, Xbox One). Nukapedia says the same happens with male companions who reach max affinity without you choosing the romance option. While you still want more settlements, you can pick up requests from Radio Freedom or by talking to settlers.
- He cannot be recruited after the Castle is retaken (PC, PS4, Xbox One). Ways to prevent or fix it: (1) start Taking Independence, the assault on the Castle, with Preston as your companion; (2) attach a generator to the conduits and wires in the Castle so the power requirement turns green; (3) side with the Minutemen against the Institute and talk to him after activating the bomb in The Nuclear Option; (4) on PC, select Preston and enter the console command "removefac 00075d56".
- Getting the perk without recruiting him. Assign Preston to an artillery piece, build a weapon workbench nearby and modify a weapon. When you see "Preston liked that", quicksave, quickload and modify again. Repeat until he idolizes you, then talk to him to get the perk.
- After destroying the Institute without an evacuation order, the same conversation repeats. You can finish the final quest by fast traveling, but you cannot recruit Preston again. On PC, selecting Preston and entering "setav MQ302Companion 1" is reported to fix it.
- Power armor can disappear (PC, Xbox One). If you order him into power armor and then dismiss him or he leaves for a quest, the suit can vanish.
All console steps are PC only. Save before using them. Nukapedia's Affinity page strongly warns against the command "modav ca_affinity" (it breaks later gain and loss multipliers, stops romance options, and cannot be undone without editing the save). I have not reproduced any of these. I also could not confirm whether the 18 August 2026 update fixed any of them.
What I could not confirm
- The resistance value of United We Stand: +20 points or 20%. Nukapedia pages disagree and I did not test it.
- How many settlements start Taking Independence. Nukapedia says three in one place and four in others.
- The effect of the latest update on Preston. I saw no notice of a change. Numbers and steps in this guide come from Nukapedia and were not tested in the game.
Pages this guide is based on
- Nukapedia: Preston Garvey (recruiting, likes and dislikes, hostility, bugs)
- Nukapedia: Affinity (affinity levels, gain while following, repeatable actions, romance)
- Nukapedia: United We Stand (perk effect)
- Nukapedia: The First Step and Taking Independence (the offer of General, settlement count)
- Nukapedia: Fallout 4 companions (recruiting requirement, gear)
- Bethesda: Fallout 4 Update - August 18th and Steam: Fallout 4 Creation Kit Update - October 15 (the 15 October Creation Kit announcement) and Bethesda: Fallout 4 patch notes (content of the 15 October update)
