Relics and Blueprints: The Gear Slot You Can Only Craft
A Relic is a special item worn in its own slot at the bottom-left of the character screen, and crafting at the blacksmith is the only way to get one (the sole exception: three relics from the Act 2 side quest 'The Lost Elder'). In the Japanese wiki's tiering they run from level 18/25 standard relics through level 35 transcendent ones to level 60/90 mythical ones (the upper level-90 band is exclusive to the AoM/FG expansions), and everything above the standard tier consumes lower-tier relics as materials. On completion each relic rolls one random completion bonus from its table - you cannot see it until the craft finishes. Blueprints are learned instantly by right-click, and learned recipes are shared by all your characters across difficulties (but not between Softcore and Hardcore, whose saves are separate).
- ▸Want a relic? Check the blacksmith's craft list first - some recipes are known from the start. If yours is not, obtain and learn its blueprint (bought from faction reputation vendors and special merchants, or random drops from tough enemies, shrines, Monster Totems, and dungeon-clear rewards). The three Act 2 quest relics are direct rewards instead.
- ▸Picked up a blueprint? Right-click to learn it on the spot - no blacksmith visit needed, and learned recipes are shared by all your characters.
- ▸Building a top-tier relic? It consumes lower-tier relics as materials - work backwards from your target to list every required relic and blueprint before you start crafting.
- ▸Bad completion bonus? You cannot see it until the craft finishes - re-rolling means stockpiling materials and iron and crafting again.
Relic basics: the craft-only gear slot
No drop will ever give you one - relics are gear you make yourself.
- ▸A Relic is a special item worn at the bottom-left of the character sheet, offering stat boosts, skill bonuses, and often a granted skill of its own.
- ▸Crafting at the blacksmith is the only acquisition route - except for three relics rewarded directly by the Act 2 side quest 'The Lost Elder'. Some recipes are known to blacksmiths from the start, so check the craft list before hunting blueprints.
- ▸The slot accepts neither components nor augments (see the components-and-augments article).
- ▸Granted active skills can be bound to mouse buttons or hotkeys - it is not unusual for a build's core skill to come from its relic.
- ▸Your first relic is craftable in mid-leveling (the level 18-25 band) - once the blacksmith unlocks, checking your blueprints and materials is worth the detour (see the blacksmith article).
Tiers and crafting: higher relics consume lower ones
Reaching the top tier means crafting through the tiers below - plan backwards.
- ▸The Japanese wiki's tiering: standard relics (levels 18/25), transcendent (level 35), and mythical (levels 60/90, split into lower and upper). The upper (level-90) mythical relics are expansion-exclusive (AoM/FG) and cannot be crafted with the base game alone.
- ▸Everything above the standard tier requires lower-rarity relics as crafting materials - mythical relics demand multiple lower relics plus rare materials.
- ▸Standard-tier materials are mostly common world drops, and some standard relics are craftable as soon as the blacksmith unlocks.
- ▸Blueprint sources shift by tier: the standard band leans on faction reputation vendors and curiosity merchants, while higher tiers rely more on random world drops and boss-limited drops.
- ▸Once you pick a target relic, list the required lower relics, blueprints, and materials first - the Japanese wiki maintains a reverse-lookup table of required blueprints.
Completion bonuses: hidden until the craft finishes
- ▸Finishing a relic rolls one extra property (the completion bonus) from that relic's own table, separate from its base stats.
- ▸You learn what you rolled only at the moment of completion - there is no way to choose in advance.
- ▸Re-rolling means paying the full material list and iron again each time, so chasing a perfect bonus gets expensive fast.
- ▸The practical stance: if the base stats are what you want, accept an imperfect bonus. Save the re-rolling for endgame when materials pile up.
- ▸Remember that each re-craft also consumes the lower-tier relics again - mythical-tier re-rolling is especially costly.
Blueprints: learn once, own it on every character
Blueprints belong to your account, not one character - understanding this simplifies both money and stash management.
- ▸Unlearned blueprints are learned instantly with a right-click - no blacksmith visit required.
- ▸Learned recipes are stored in the account-wide save file (formulas.gst/.gsh) and usable by every character on any difficulty.
- ▸Softcore and Hardcore keep entirely separate saves, though - recipes never cross between modes, and the other mode needs its own copy.
- ▸Never vendor an unlearned blueprint (the same rule our money guides repeat). Conversely, a duplicate of a blueprint you already know cannot be re-learned - selling it for income is fine.
- ▸Blueprint sources are broad: random drops from enemies, shrines, and chests; quest rewards; faction reputation shops; rogue-like dungeon merchants; and boss-limited drops.
Verification Sources
3- Grim Dawn Japanese Wiki: Relic — Confirms the dedicated slot, craft-only acquisition (with the three 'The Lost Elder' exceptions), the tiering (standard 18/25, transcendent 35, mythical 60/90 with the upper level-90 band expansion-exclusive), lower-relic material requirements above the standard tier, the random completion bonus and its re-roll cost, granted-skill usage, and blueprint sources.
- Grim Dawn Japanese Wiki: Blueprints — Confirms right-click learning, account-wide sharing across characters and difficulties (formulas.gst/.gsh), Softcore/Hardcore separation, and acquisition routes.
- Official Crate Forum: Grim Dawn v1.2.1.6 + Hotfix — Official patch notes for the verified version.