Farming Monster Infrequents (MIs): The Run Procedure
Monster Infrequents (MIs) drop only from designated enemies - being farmable on purpose is their whole point. The loop: look up the dropper and its location, kill it via the shortest path from the nearest riftgate, then return to the main menu and remake the session to respawn it. Since v1.2.0.0 every boss drops its own MIs (excluding legendary-tier MIs) at 100%, so boss hunts are about what rolled, not whether it dropped. Base stats are fixed and only prefixes/suffixes vary, making affix rolling the real hunt. Stop when your build's recommended affixes are met, running interim rolls and upgrading stepwise. Nemesis MIs also drop guaranteed on every kill.
- ▸No target yet? Check your build page's gear/farming section for its MIs and locations.
- ▸Dropper unknown? Search the MI's name in the Grim Tools item DB (lookup details in the Monster Infrequents article).
- ▸The basic loop: rift straight to the target, kill, return to the main menu, remake the session to respawn. Short laps are total efficiency.
- ▸When to stop: once your build's recommended affixes are met. Skip perfectionism - run interim rolls and upgrade as you go.
- ▸Hunting a boss MI? The base drop is certain: since v1.2.0.0 bosses drop their own MIs (excluding legendary-tier) at 100%, and Nemeses are guaranteed every kill too (spawn conditions in Legendary Farming Basics).
Prep: lock in the target and the route
The prep work decides most of your efficiency - confirm three things before running.
- ▸1) Pick the MI: start from your build page's gear/farming section. The classic early example is Cronley's Signet from Darius Cronley.
- ▸2) Look up the dropper and location: searching the MI's name in the Grim Tools item DB shows its dropper - lookup details live in the Monster Infrequents article.
- ▸3) Confirm the shortest path from the nearest riftgate: for hero/boss droppers, lap time decides total efficiency.
- ▸For family-dropped MIs (not tied to one enemy), farm areas where that family spawns densely.
- ▸Difficulty affects dropped item level - endgame rolling belongs on Ultimate.
Running the loop
- ▸The base form: rift straight to the target, kill it, grab the loot, return to the main menu, and start a new session (enemies respawn).
- ▸Killing only the target and leaving immediately is fastest. Trash can be ignored - unless you want money or reputation on the side, then add pickups and kills.
- ▸If laps feel long, rework the route - and unlock missing riftgates first.
- ▸Family-dropped and non-boss MIs stay RNG in both spawn and drop, with no lap-count guarantees - while boss MI bases (excluding legendary-tier) are certain, concentrating the RNG almost entirely in the affixes.
- ▸Locations that offer several MIs, materials, or blueprint chances in one lap are the efficient picks.
How to think about affix rolling
The MI's base never changes - each lap's win or loss is purely what rolled on it.
- ▸An MI's power is fixed base plus random prefix/suffix - rolling means hitting the combination your build wants.
- ▸What counts as a hit is build-dependent: use your build page's recommended affixes (resistances, skill bonuses, damage lines) as the bar.
- ▸Ideal rare affixes on both slots are very rare. Treat one-good-affix rolls as stopgaps and upgrade while you keep farming.
- ▸During leveling, don't obsess over affixes - upgrade speed matters more.
- ▸Surplus bad rolls can be vendored; stash only good rolls of the MIs your build depends on (see Mid Game Money).
Stop conditions and inventory management
- ▸Stop when a roll meets your build's recommended affixes. There is always a better roll - settle at practical sufficiency and move to the next gear slot.
- ▸Boss MI bases are certain, so boss hunts are purely about what rolled. Nemeses are also guaranteed per kill and lean toward rare affixes - the 20,000-infamy prep is in Legendary Farming Basics.
- ▸Keep only the roll in use plus upgrade-candidate good rolls in the shared stash and sell the rest - MIs are re-farmable, so don't hoard.
- ▸Planning a build switch? Keep good rolls of that build's core MIs only, saving a re-farm later.
- ▸MIs picked up incidentally during Shattered Realm (SR, a Forgotten Gods activity) or Monster Totem (FG) runs get judged by the same bar: keep if the affixes qualify, sell otherwise.
Verification Sources
5- Grim Dawn Japanese Wiki: Glossary (Monster Infrequent) — Confirms MIs as designated-monster (or family) drops, the fixed-base-plus-random-affix structure, target farming, and the guaranteed per-kill Nemesis MI drop.
- Grim Dawn Japanese Wiki: Cronley's Signet — Confirms the early-game example: Cronley's Signet as Darius Cronley's MI.
- Grim Tools Item Database (Japanese) — The external DB used for dropper lookups (a known limitation: it renders via client-side JS and cannot be verified by automated fetching; normal browser use is unaffected).
- Official Crate Forum: Grim Dawn v1.2.0.0-v1.2.0.3 Patch Notes — Confirms the v1.2.0.0 change making every boss drop its own MIs (excluding legendary-tier MIs) at 100%.
- Official Crate Forum: Grim Dawn v1.2.1.6 + Hotfix — Official patch notes for the verified version.