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DIABLO IV / REFERENCE INDEX

Diablo IV Terms, Materials, Currencies, and Content Lookup

Start from an in-game name and work backward to its purpose, source, sink, DLC or season requirement, and next guide. Old or ambiguous names are mapped to canonical terms.

Verified patch: 3.1.15 decision checksExpansion-first
QUICK ANSWER

Classify an unknown name as gear or crafting, material or currency, activity or boss, expansion or season, or skill and combat. Open the tagged guide and check both source and sink plus access requirements. Current in-game and official wording is authoritative; old World Tiers, material names, and upgrade flows remain separated.

START

Five Lookup Steps

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STEP 01

Record the Exact Display Name

Keep language, icon, color, cap, and the screen where it appeared.

Diablo IVSeason of Death AwakeningLoot Filter
STEP 02

Classify the Type

Classify gear, material, currency, activity, boss, location, or system.

Unique ItemLair BossesHelltide
STEP 03

Check the Sink First

Identify what consumes it before researching quantity and source.

MasterworkingTemperingHoradric Cube
STEP 04

Check Ownership and Season

Separate base game, both expansions, Season 14, and Eternal access.

Diablo IVVessel of HatredLord of Hatred
STEP 05

Open the Next Guide

Continue to farming, gear, boss, activity, or expansion-system guidance.

War PlansItem QualityLair Bosses
GOAL → CHECK → ACTION → STOP

Decision Checks

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CHECK 01

Gear, Quality, and Affixes

GOAL

Identify gear and its editable scope.

CHECK

Check Item Power, Ancestral, GAs, rarity, Unique Power, affixes, and Quality.

ACTION

Separate ordinary, Unique, Mythic, and Legacy gear, then open Gear Upgrades.

STOP WHEN

Stop when color or an old rarity name alone determines editability.

EXPANSION-INCLUSIVE

Separate Talisman, Seal, Charm, and Cube inputs.

BASE-GAME ALTERNATIVE

Base-game gear connects to Aspects, Enchanting, Tempering, and Masterworking.

OPEN RELATED GUIDE →
Item PowerAncestral ItemGreater AffixMythic Unique
CHECK 02

Crafting Materials and Artisans

GOAL

Work backward from a material sink to its farming route.

CHECK

Check whether Enchanting, Tempering, Masterworking, Gems, Aspects, or Cube consumes it.

ACTION

Choose one limiting craft and open goal-based farming.

STOP WHEN

Stop when old-patch costs or sources are treated as current guarantees.

EXPANSION-INCLUSIVE

Separate Cube and Talisman inputs from ordinary artisans.

BASE-GAME ALTERNATIVE

Remove expansion-only materials from base-game farming goals.

OPEN RELATED GUIDE →
EnchantingTemperingMasterworkingHoradric Cube
CHECK 03

Currencies, Keys, and Exchange Resources

GOAL

Match Currency-tab entries to their actual sinks.

CHECK

Check storage, cap, and sink for Gold, keys, Sigils, fragments, and Military Supplies.

ACTION

Pin the shortage when supported and select one source activity.

STOP WHEN

Stop when similar icons or old names merge distinct currencies.

EXPANSION-INCLUSIVE

Separate Marks of El'Druin, Military Supplies, and Cube materials by ownership.

BASE-GAME ALTERNATIVE

Base-game lookup focuses on Gold, Whispers, boss keys, and Sigils.

OPEN RELATED GUIDE →
Marks of El'DruinWar ChestPandemonium FragmentSuperior Lair Key
CHECK 04

Activities, Bosses, and Caches

GOAL

Map a reward name back to access and farming activity.

CHECK

Check activity, difficulty, key, reward exit, and DLC or season access.

ACTION

Open boss lookup for gear, the Pit for Glyphs, or farming for materials.

STOP WHEN

Stop when similarly named events, old summon flows, or seasonal rewards are mixed.

EXPANSION-INCLUSIVE

Separate War Plans, Temis, and Corrupted Reaper by ownership and season.

BASE-GAME ALTERNATIVE

Base-game routes return to the Pit, Helltide, Nightmare Dungeons, and Lairs.

OPEN RELATED GUIDE →
The PitHelltideNightmare DungeonLair Bosses
CHECK 05

Skills, Combat, and Progression Systems

GOAL

Connect a term to build activation.

CHECK

Check Skill tags, variants, Aspects, Paragon, multipliers, survival, and proc rate.

ACTION

Use displayed tags and audit skills, gear, and boards together.

STOP WHEN

Stop when using old formulas, caps, or another class's similar effect.

EXPANSION-INCLUSIVE

Include third variants and Talisman in the current primary build.

BASE-GAME ALTERNATIVE

Fill the same role through base-game variants, Aspects, gear, and Paragon.

OPEN RELATED GUIDE →
Skill TreeBonus Skill VariantsParagonDamage Multiplier
BOUNDARIES

Lookup Boundaries

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  • Unverified Japanese names are not finalized from guesses.
  • Old names may aid search but not replace canonical display.
  • Similar icons, fragments, marks, and keys are not merged.
  • Base game, expansions, Season 14, and Eternal access remain separate.
  • No fixed drop rate, required quantity, or permanent fastest farm is guaranteed.
  • Current in-game text and official patches override older master entries.
LIVE PATCH

Index Update Baseline

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  • The 249-term master supplies canonical names, aliases, DLC, season, and patch scope.
  • Patch 3.1.1 currency caps, conversions, keys, and filter fixes are reflected.
  • Season 14 resources are not presented as evergreen materials.
  • On a new patch, audit retirement, renames, and changed sinks before adding terms.
NEXT

Related Guides

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Diablo IV Home

Find term destinations across all guide categories.

Farming

Open material sources.

Gear Upgrades

Connect gear terms to crafting.

Activities

Connect activities to goals.

Boss Lookup

Check Uniques and keys.

Combat Mechanics

Review multiplier terms.

Expansion Access

Check DLC access.

Season 14

Separate seasonal resources.

SOURCES

Official Sources

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