Build Index
Filter build slots by class, progression stage, target, required expansion, gear dependency, and season. Multiple choices within one row use OR; different rows combine with AND.
Filter build slots by class, progression stage, target, required expansion, gear dependency, and season. Multiple choices within one row use OR; different rows combine with AND.
A no-Unique beginner baseline for levels 1–70: build Fury, then spin through packs.
A farming endgame build that starts without Uniques and adds three core Uniques after Fury is stable.
Planned for first-character leveling and campaign progression. The full setup will be published after testing.
Planned for general endgame farming. The full setup will be published after testing.
A beginner baseline that reaches level 70 behind three minion types, with no mandatory Unique.
A general minion build that starts without Uniques at level 70 and upgrades toward a five-Unique setup.
Planned for first-character leveling and campaign progression. The full setup will be published after testing.
Planned for general endgame farming. The full setup will be published after testing.
Planned for first-character leveling and campaign progression. The full setup will be published after testing.
Planned for general endgame farming. The full setup will be published after testing.
Planned for first-character leveling and campaign progression. The full setup will be published after testing.
Planned for general endgame farming. The full setup will be published after testing.
Planned for first-character leveling and campaign progression. The full setup will be published after testing.
Planned for general endgame farming. The full setup will be published after testing.
Planned for first-character leveling and campaign progression. The full setup will be published after testing.
Planned for general endgame farming. The full setup will be published after testing.