Project Zomboid Carpentry XP: Best Recipe per Level
Carpentry build XP is ten times the required level for most recipes. Of the 94 recipes in the wiki's build table, 76 match that rule exactly. A higher-level variant of the same item gives more XP for the same materials. The wooden fence, for example, is 50 XP at level 5 and 70 XP at level 7, and both use 2 planks and 2 nails.
The highest build XP is 70, from recipes that need level 7. None of the 94 recipes requires level 8 or higher. So once you reach level 7, looping the fence is the best use of planks and nails.
Reading all five skill books cuts the XP you must earn by up to 16 times. In the calculation below, taking carpentry from level 1 to 10 for a character who starts at exactly level 1 (100% XP gain) needs about 96 planks and 104 nails. Without any book it is about 999 planks and 1,059 nails. These are my own calculations, not numbers measured in game. The assumptions are listed further down.
This article is written for Build 42.21, which was released to Stable on 28 September 2026 (checked in the Steam news; there is no newer build). The numbers come from the official wiki. The Carpentry page is tagged 42.18.0. The XP-to-level table is a Build 41.78.16 table, and I could not confirm that Build 42 uses the same values. See "Sources and limits".
Recipe names are the English names used on the wiki, so you can match them against the crafting menu.
XP is "required level x 10", with 18 exceptions
76 of the 94 build recipes equal ten times the required level. Most of the other 18 are simple log and stick items you can make at level 0.
| Exception | XP | Examples |
|---|---|---|
| Items made from logs (level 0) | 5 to 10 | Log Wall 10, Log Fence 5, Wide Log Gate 5 |
| Items made from sticks (level 0) | 1 to 5 | Crude Wooden Fence 1, Crude Wooden Bookcase 5 |
| Wooden Floor | 10 (level 2 variant), 15 (level 4 variant) | Below 10 x level |
| Wooden Windows (level 5) | 15 | Not 50 |
Floors and windows are exceptions, so laying floors is not an efficient way to level. A wiki note says some floor, beam and barrel XP values were adjusted in Build 42.17. I did not check the values before and after.
Recipes with the best XP per material
Higher required levels give more XP for the same materials. The table below is calculated from the wiki's build and crafting tables.
| Recipe | Req. Lv | XP | Planks | Nails | XP/plank | XP/nail |
|---|---|---|---|---|---|---|
| Saw Log | 0 | 5 | 1 log gives 3 planks | 0 | 5 per log | - |
| Wooden Shingle Mold (craft) | 1 | 10 | 1 | 1 | 10 | 10 |
| Wooden Pole | 2 | 20 | 1 | 1 | 20 | 20 |
| Wooden Wall (tier 2) | 4 | 40 | 2 | 4 | 20 | 10 |
| Wooden Shelf | 5 | 50 | 1 | 2 | 50 | 25 |
| Wooden Chair | 6 | 60 | 2 | 2 | 30 | 30 |
| Wooden Fence | 7 | 70 | 2 | 2 | 35 | 35 |
- Within the build table, the best XP per plank is the level 5 shelf (50 XP). The best XP per nail is the level 7 fence (35 XP).
- The level 7 fence is strong on both planks and nails, which makes it the standard choice from level 7.
- Some recipes need neither planks nor nails. The Log Wall (10 XP) uses 4 logs plus 4 of rags, twine or rope. The Crude Wooden Stool (level 1, 10 XP) uses 4 tree branches and 2 rags, with no nails. They fill the gap when your nails run out early.
- Sawing a log gives only 5 XP, but each log becomes 3 planks, so it also prepares materials for later builds.
Caution: I could not confirm how the menu picks between the low-level and high-level variants of the same item (whether the higher one appears automatically or you choose). The table assumes the recipe is shown in your menu. When you reach the listed level, check the XP in the game itself.
Materials per level (all five skill books read)
The wiki's XP table lists the XP needed per level and the skill book multiplier. Dividing the XP needed by the multiplier gives the XP you actually have to earn once the book is read. The table below combines those values with the recipes above.
| Level up | XP needed (with book) | Recipe | Times | Planks | Nails |
|---|---|---|---|---|---|
| 1 to 2 | 50 | Wooden Shingle Mold (10 XP) | 5 | 5 | 5 |
| 2 to 3 | 60 | Wooden Pole (20 XP) | 3 | 3 | 3 |
| 3 to 4 | 150 | Wooden Pole | 8 | 8 | 8 |
| 4 to 5 | 187.5 | Wooden Pole | 10 | 10 | 10 |
| 5 to 6 | 375 | Wooden Shelf (50 XP) | 8 | 8 | 16 |
| 6 to 7 | 375 | Wooden Chair (60 XP) | 7 | 14 | 14 |
| 7 to 8 | 500 | Wooden Fence (70 XP) | 8 | 16 | 16 |
| 8 to 9 | 468.75 | Wooden Fence | 7 | 14 | 14 |
| 9 to 10 | 562.5 | Wooden Fence | 9 | 18 | 18 |
| Total | 2,728.75 | 96 (about 32 logs) | 104 |
With no skill book, the same plan needs about 999 planks and 1,059 nails. That is roughly ten times more. So with carpentry, look for the books before you look for materials.
Assumptions (if any is wrong, the numbers change):
- The character starts at carpentry level exactly 1, so XP gain is 100%. A starting level of 2 or higher gains XP faster, so it should need fewer materials, but I did not recalculate it. The wiki's Skill page says actual XP gain is 25% at starting level 0, 100% at level 1, 133% at level 2 and 166% at level 3 or higher. A starting level 0 character needs about four times the table above. The wiki does not say whether this multiplier stacks with the skill book multiplier, and I could not confirm it.
- Each recipe is assumed to give the XP in the table above.
- The XP needed and the book multipliers are Build 41.78.16 values (see below).
- At each level I picked a recipe that is low in both planks and nails among those available. I did not compare time per XP.
Skill books, TV and VHS: XP before you spend materials
The wiki recommends starting with books and television.
| Levels | Book | Multiplier |
|---|---|---|
| 1-2 | Carpentry I: "A Guide to Nailing" | x3 |
| 3-4 | Carpentry II: "Carpentry, Woodcraft Style" | x5 |
| 5-6 | Carpentry III: "Hand Crafted Shelving and Storage" | x8 |
| 7-8 | Carpentry IV: "Making Your Own Cabin From Scratch" | x12 |
| 9-10 | Carpentry V: "Site Joinery and Architectural Carpentry" | x16 |
- Read each book once you are in its level range. Carpentry II, for example, can be read once you are at carpentry level 2.
- According to the Skill book page (tagged 42.13.2), the multiplier rises in steps for every 10% of the pages you read, up to the value in the table. If you stop partway, you do not get the full multiplier.
- Woodcraft on Life and Living TV airs on Day 1 to 7 at 12:00 PM and gives 625 XP in total (75, 75, 100, 75, 112.5, 75, 112.5). Exposure Survival on Day 8 at 6:00 PM adds 37.5 XP.
- The 10 VHS tapes (3 Exposure Survival, 7 Woodcraft) give 612.5 XP in total. The wiki says to watch them only after reading the matching book, or the XP is wasted.
- The wiki also says entertainment XP is limited to the first 3 levels and any overflowing XP. It does not explain how the overflow is counted, and I did not confirm it. Do not read the TV and VHS totals as XP you will definitely receive.
Wall tiers and why the levels matter
Carpentry level affects the health of what you build and which wall tier you can make. The wiki's table maps wall and window tiers to levels like this.
| Wall / window tier | Carpentry level needed |
|---|---|
| 1 | 2 |
| 2 | 4 |
| 3 | 6 |
In the build table, the tier 2 wall needs level 4 for 40 XP and the tier 3 wall needs level 6 for 60 XP (2 planks and 4 nails each). For base defense, level 6 is enough to build the top-tier wall. Level 7 is the top row of the build table; no recipe requires level 8 or higher. The wiki also lists effects on health, noise and building speed, but I did not verify the figures.
Do not count on dismantling for XP
Dismantling furniture gives nails and planks. But the wiki contradicts itself about XP on the same page.
- One note says dismantling no longer gives XP since Build 42.
- The list of XP-giving actions still includes "dismantling wooden furniture (must be turned on in sandbox settings)".
I could not confirm which one is current. This article's XP calculations include no dismantling XP at all. As a source of materials, the wiki says lower carpentry levels have a higher chance of dropping unusable wood instead of planks.
Occupations and traits that change starting level or XP rate
These are the wiki's entries for starting level and XP rate in carpentry.
- Occupations: Carpenter gives +4; Construction Worker, DIY Expert and Engineer give +1 each.
- Trait: Handy gives +1.
- XP-rate traits: Crafty and Fast Learner give 130%, Slow Learner gives 70%. These do not change the starting level.
The starting level makes a fourfold difference in XP gained (0 versus 1). If carpentry is your main craft, a starting level of 1 or higher at character creation has the biggest effect. I wrote about starting level for another skill in the metalworking (welding) leveling guide.
Quick order of play
- Find and read Carpentry I. Bookshelves and bookstores have them. Finish the book before moving on (it covers levels 1-2)
- Cut trees and saw logs to stock planks (1 log gives 3 planks)
- Watch Woodcraft on TV with the book read
- For levels 1 to 4 (read II at level 2), gather XP from small crafts and builds that use few nails (Wooden Shingle Mold, Wooden Pole)
- At level 4 read Carpentry III first (II is read at level 2, III at level 4), then at level 5 make shelves (1 plank, 2 nails, 50 XP). At level 6 make chairs, and the tier 3 wall opens up
- At level 6 read Carpentry IV first, then at level 7 loop the fence (2 planks, 2 nails, 70 XP). At level 8 read Carpentry V
- Read each band's book before earning XP in that band (II at level 2, III at level 4, IV at level 6, V at level 8). Do not watch the VHS tapes before reading the book
- If you run out of nails, bridge with Log Walls or crude wooden furniture (no nails)
Sources and limits
Build 42.21 went to Stable on 28 September 2026. I checked the Steam news list on 7 October 2026 and there is no newer build.
- Official blog: "42.21 Stable Released"
- Steam announcement: "Build 42.21 Stable Released"
- PZwiki: Carpentry (tagged 42.18.0; build and crafting recipe tables, TV, VHS, traits)
- PZwiki: Skill (tagged 42.3.1; XP table, gain rate by starting level)
- PZwiki: Skill book (tagged 42.13.2; book multipliers and pages)
Three limits first.
- The XP-to-level table is one the wiki labels as Build 41.78.16 values. The Skill page is tagged 42.3.1, and I cannot confirm from the page that Build 42 uses the same values. The "XP needed" and the material totals in this article depend on that table. Check your carpentry progress in game early to see whether it differs.
- Every page I used is tagged earlier than 42.21. Carpentry is tagged 42.18.0, so updates may exist between that and the current 42.21. I did not check whether the 42.21 change list mentions carpentry. Read this as "the wiki as of 42.18.0", not as "verified on 42.21".
- I could not confirm dismantling XP, how the low-level and high-level variants are picked, how the entertainment "overflow" works, or how starting level stacks with book multipliers (each noted above).
Related: Masonry leveling guide | Skill book guide | Base location and barricades | Best traits and occupations

