攻略情報Strategy

Project Zomboid Livestock: Pen Size and Animal Care

SHAREXFacebookLINE

Short answer: pen size matters more than feed or breed. An animal kept in a pen smaller than its minimum enclosure size gets its daily weight gain divided by eight. Cattle need 80 tiles as adults and 40 even as calves. Chickens, sheep, pigs and turkeys need 40 as adults and 20 as juveniles. Feed and water still matter, but no amount of either fixes a cramped pen — growth crawls along at an eighth of the normal rate, and everything you harvest from the animal (meat, hide, milk, wool) scales with how big it got.

Written against Build 42.20.4, the stable release from 26 August 2026 (confirmed in the Steam news feed). Animals and husbandry are Build 42 features and do not exist in Build 41. Figures below come from pzwiki.net, but each page was last verified against a different build — Animal 42.6.0, Cow and Chicken 42.14.1, Sheep and Pig 42.12.1, Animal Care, Butchering and Rancher 42.18.0 — so trust the in-game panel over this page where they disagree. Animal behaviour is also adjustable in Custom Sandbox; everything here assumes default settings.

Minimum enclosure size

Livestock live inside a zone, and each animal has a minimum tile count for that zone. Go under it and the game flags the animal as being in a small enclosure, which slows growth to one-eighth of the normal daily rate.

AnimalBabyAdult femaleAdult male
Chicken20 (chick)40 (hen)40 (cockerel)
Turkey20 (poult)40 (hen)40 (gobbler)
Sheep20 (lamb)40 (ewe)40 (ram)
Pig20 (piglet)40 (sow)40 (boar)
Cow40 (calf)8080 (bull)
Raccoon404040

Cattle are the trap. A calf is happy in 40 tiles, then needs 80 the moment it becomes a cow or bull. Build the pen to calf size and your herd quietly drops into the growth penalty as it matures. If cattle are the plan, fence 80 tiles from day one.

Final weight is genetic. Every animal carries a maxWeight gene that multiplies its species base weight, usually in the 0.5–0.8 range. Some breeds have their own range: Angus cattle 0.45–0.65, Simmental 0.5–0.7, Holstein 0.6–0.8, Suffolk sheep 0.55–0.75. A skinny genetic disorder divides the base value by three before the multiplier is applied.

One thing the wiki does not settle: the Cow page describes Angus as the meat breed and Holstein as the milk breed, but the weight table on the Animal page gives Holstein the higher weight ceiling. Meat yield is not purely a function of weight, so there is no basis in the current wiki for saying "take Angus if you want meat". The one clearly documented claim is that Holstein is the high-milk breed.

Feed, water and shelter

  • Feed. Fill an Animal Trough (capacity 70) with animal feed such as grass cuttings; each food has its own feed value. If the trough is empty animals will graze on grass tiles instead, but grazing alone will not grow them to full size.
  • Water. Troughs fill from containers and from rain. Chickens kept on enough grass tiles need no feed at all, but they still need a water source — a short wooden feeding trough or a bucket.
  • Neglect kills. A hungry or thirsty animal loses health gradually and eventually dies.
  • Chicken hutch. Without a Chicken Hutch in the zone, the predator metagame kills your chickens at night. The hutch also holds the egg-laying boxes, so eggs collect in one place; with no hutch, or with full boxes, hens lay anywhere in the zone.
  • Clean the hutch. It needs regular cleaning with water and an item that removes stains. Skip it and the chickens get sick and die.

Animal noise attracts zombies, but zombies do not attack animals unless you change that in sandbox options, and animals cannot catch the Knox Infection. Livestock are a noise source, not an infection source — so the real cost is the zombies the noise pulls toward your fence line.

Animal Care and the Rancher occupation

Animal Care is a Build 42 farming skill (internal id Husbandry). It does three things:

  1. Shows more information when you inspect an animal, including a read on its health-related genes.
  2. Increases the resources harvested from the animal.
  3. Reduces the chance a stressed animal breaks away while being milked or sheared.

XP comes from acting on animals — milking, shearing, giving water, petting, collecting eggs. The five skill books are Animal Care I "A Tale of St. Francis" (levels 1–2), II "Animal Welfare Basics" (3–4), III "How Animals Think: A Helpful Guide" (5–6), IV "The Wants and Needs of Diverse Fauna" (7–8) and V "Wilds Tamed: An In-Depth Comparative" (9–10). Two VHS tapes give +75 each, A Day on the Farm and The Petting Zoo; entertainment XP is capped at the first three levels plus overflow.

Rancher is the husbandry occupation: 0 points, +1 Fitness, +4 Animal Care, +3 Butchering, and it starts knowing how to make barbed wire from wire. Farmer only gives +1 Animal Care and is the crop occupation. If livestock is the plan, take Rancher. Note that this occupation shipped in Build 42 as Livestock Farmer and was renamed back to Rancher in 42.13.0 — older guides and videos using the old name mean the same profession.

Breeding and inbreeding

Animals have genes for milk quantity, life expectancy, strength, appearance and more. Each gene is two alleles, one inherited from each parent, with dominant and recessive variants. Keep breeding within one line and recessive genetic illnesses surface — the skinny disorder above cuts base weight to a third. Bring in outside stock or keep separate breeding lines. Because higher Animal Care reveals more of an animal's health attributes on inspection, it pays to level the skill before you start selecting breeding pairs rather than after.

Butchering and tanning

Butchering governs cut quality, which rises with the skill level. Butchering an animal on a Butcher Hook yields unprocessed leather and more meat than butchering it on the ground, and the 42.20.0 patch notes increased the meat cuts gained from large animals on the hook, so that gap is wider on the current build than the wiki's older figures suggest. Going the other way: roadkill gives significantly less meat than an animal killed with a gun. Running animals over was the easy hunt in early Build 42 and was deliberately nerfed later. Starting levels: Rancher +3, Chef +2, Fishing Guide +1, plus the Keen Cook and Hunter traits at +1 each.

Turning a hide into usable leather takes four steps: de-flesh the unprocessed hide on a Softening Beam with a fleshing tool, make a Bowl of Brain Tan from a brain and a bowl of water, tan the hide in a Tannin Barrel, then hang it on a drying rack sized to the animal.

Drying rackFits
Large Leather Drying RackCows, adult deer
Medium Leather Drying RackAdult sheep, pigs
Small Leather Drying RackRabbits, raccoons, babies of the larger animals

Drying normally takes seven days, and weather moves that number. Rain on an exposed hide pauses drying entirely. Below roughly 4.5 °C drying stops; at 39 °C it runs up to twice as fast. Removing the fur is only possible before drying — once a hide is dry it cannot be de-furred, and recipes are split between those that want furred leather and those that want crude, un-furred leather. Decide which you need before the hide goes on the rack. A dried large leather cuts into two mediums, and a medium into two smalls.

How to start

  1. Pick the occupation. Rancher for a livestock run: 0 points, +4 Animal Care, +3 Butchering. On an existing character, read Animal Care I–II and Butchering I first.
  2. Fence the land before buying in. 40 tiles covers adult chickens, sheep or pigs. Cattle need 80 as adults, so fence 80 from the calf stage.
  3. Furnish the zone. An Animal Trough for feed and water, and a Chicken Hutch if you are keeping chickens — without it they die overnight.
  4. Start with chickens. On enough grass they need no feed, only water and a clean hutch. Collecting eggs feeds Animal Care XP, droppings go to a composter as fertiliser, and feathers go into tailoring.
  5. Level Animal Care before breeding. Inspect with the skill high enough to read health genes, then keep separate lines instead of breeding one group into itself.
  6. Butcher on a hook. More meat, plus the hide. If you want leather, start tanning at least seven days before you need it, and before the cold sets in.

Bottom line

Three failure modes kill most first herds: a pen under the minimum tile count (growth cut to one-eighth), no chicken hutch (dead by morning), and an uncleaned hutch (sick, then dead). Clear those and husbandry becomes routine — top up feed and water, level Animal Care, butcher on a hook. Run one species of chicken in a 40-tile pen with a hutch, level the skill on egg collection, and expand to sheep or cattle once the loop is stable.

Sources

TAGSStrategy Guides#Strategy
SHAREXFacebookLINE
← 一覧に戻る