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Inventory and Stash Guide: Keep, Salvage, Sell, or Upgrade

Protect equipped items, build requirements, GAs, Codex upgrades, craftable candidates, and expansion inputs before bulk disposal. Route everything else to salvage, sale, or storage by current need.

Verified patch: 3.1.15 decision checksExpansion-first
QUICK ANSWER

In town: favorite equipped and required items; compare highlighted candidates; salvage Codex upgrades and items for needed materials; sell junk only when Gold is the shortage; store Uniques, Mythics, GAs, and Cube inputs by purpose. Put uncertain items in one temporary tab with a review deadline.

START

Five Town-Cleanup Steps

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STEP 01

Favorite Valuable Originals

Protect equipped gear, required Uniques, GAs, last set pieces, and Cube originals first.

Unique ItemGreater AffixHoradric Cube
STEP 02

Send Candidates to Gear Review

Do not equip from Item Power alone; check required and editable affixes.

Item PowerEnchantingTempering
STEP 03

Choose the Salvage Goal

Read the live return for Codex upgrades, Forgotten Souls, appearances, or other needed outputs.

Codex of PowerItem QualityAspect
STEP 04

Sell When Gold Is the Shortage

Sell junk when crafting Gold is short; salvage instead when materials are limiting.

EnchantingMasterworkingTempering
STEP 05

Time-Box Temporary Storage

Use one tab for uncertain items and review it after the next gear upgrade.

Loot FilterItem QualityUnique Item
GOAL → CHECK → ACTION → STOP

Decision Checks

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CHECK 01

Keep: Irreplaceable Originals and Keepers

GOAL

Prevent accidental salvage, sale, or conversion.

CHECK

Check equipped, build-required, relevant-GA, Mythic, last-set, and well-rolled duplicate items.

ACTION

Favorite them and split tabs by class, build, or pending craft.

STOP WHEN

Stop when stored items grow without a defined use or replacement test.

EXPANSION-INCLUSIVE

Separate Talisman and Cube inputs from ordinary gear.

BASE-GAME ALTERNATIVE

Apply the same protection to base-game Aspects, Uniques, and candidates.

OPEN RELATED GUIDE →
Unique ItemMythic UniqueGreater AffixTalisman
CHECK 02

Salvage: Codex Upgrades and Missing Materials

GOAL

Convert unused gear into the next upgrade resource.

CHECK

Read Codex upgrade marks, salvage preview, sockets, and protection state.

ACTION

After candidate review, salvage Codex upgrades and items matching material shortages.

STOP WHEN

Stop for equipped, last-copy, GA, or Cube-input candidates.

EXPANSION-INCLUSIVE

Cube Recycling has different outputs; read its preview separately.

BASE-GAME ALTERNATIVE

Use Blacksmith salvage and Codex upgrades as the base-game route.

OPEN RELATED GUIDE →
Codex of PowerItem QualityHoradric CubeGreater Affix
CHECK 03

Sell: Refill Crafting Gold

GOAL

Cover a Gold shortage when materials are already sufficient.

CHECK

Check current Gold, next craft cost, Codex upgrades, and salvage-only materials.

ACTION

Mark confirmed junk and verify the active tab before Sell All Junk.

STOP WHEN

Stop when Codex upgrades, needed materials, or candidates are mixed in.

EXPANSION-INCLUSIVE

Include Cube and Talisman crafting costs in the shortage.

BASE-GAME ALTERNATIVE

Use the next base-game artisan cost as the target.

OPEN RELATED GUIDE →
EnchantingMasterworkingHoradric CubeTalisman
CHECK 04

Before Pickup: Loot Filter

GOAL

Reduce unwanted candidates entering storage.

CHECK

Check upper rules, required affixes, GAs, Ancestral, Codex upgrades, and target Uniques.

ACTION

Test Show, then Recolor, then Hide, and bind the toggle before hiding.

STOP WHEN

Stop if expecting non-gear materials to hide or class rules are untested.

EXPANSION-INCLUSIVE

Add Talisman sets and expansion Uniques to upper rules.

BASE-GAME ALTERNATIVE

Build rules from base-game required affixes and Uniques.

OPEN RELATED GUIDE →
Loot FilterGreater AffixAncestral ItemUnique Item
CHECK 05

Weekly: Review Temporary and Retired Gear

GOAL

Return the Stash to a searchable workspace.

CHECK

Search temporary, retired-build, duplicate Unique, low-roll, and Legacy items.

ACTION

If the current build has no role and no original needs protection, salvage or sell it.

STOP WHEN

Stop just after a patch until role changes are reviewed.

EXPANSION-INCLUSIVE

Review Talisman thresholds and Cube recipes first.

BASE-GAME ALTERNATIVE

Judge base-game gear against current skills, Aspects, and Paragon.

OPEN RELATED GUIDE →
Legacy ItemUnique ItemSeason of Death AwakeningTalisman
BOUNDARIES

Inventory Boundaries

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  • Favorite prevents sale and salvage; do not assume it blocks every conversion.
  • Verify the active Inventory tab and junk scope before bulk disposal.
  • GA count, Item Power, or Unique rarity alone does not justify permanent storage.
  • Do not dispose of equipped, last-copy, set-threshold, or Cube-original items.
  • No fixed sale value, salvage yield, or permanent keep priority is guaranteed.
  • Live previews, Codex marks, and filter results are authoritative.
LIVE PATCH

Current Cleanup Baseline

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  • Favorites are protected from ordinary sale and salvage.
  • Stash search and filtering can narrow candidates.
  • Loot Filter recoloring applies to gear in Inventory, Stash, and vendors.
  • Patch 3.1.1 requires weekly review of salvage materials, currency caps, and filter fixes.
NEXT

Related Guides

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Armory Loadouts

Check saved-build gear and missing-item indicators before disposal.

Gear Upgrades

Judge candidates before crafting.

Loot Filter

Reduce pickup noise.

Farming

Choose missing materials.

Horadric Cube

Protect source inputs.

Talisman

Organize set pieces.

Boss Lookup

Confirm required Uniques.

Builds

Confirm storage purpose.

Patch 3.1.x

Review role changes.

SOURCES

Official Sources

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