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ALLMIND Route: "The Die Is Cast" Ending Guide & Conditions

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ARMORED CORE VI does not have a "season" concept. The latest regulation is Ver. 1.06 (Patch 1.06.1). This article is based on current information.

To the mercenaries traversing the battlefields of ARMORED CORE VI FIRES OF RUBICON. You may think you've cleared all missions, but hidden truths still exist on Rubicon. The third ending, "The Die Is Cast," is unlocked only in New Game Plus Plus (NG++). It's a story of new possibilities for humanity and Coral, orchestrated by the AI "ALLMIND." This article will help you "see everything," from how to proceed to the ALLMIND route to conquering the ultimate obstacle, the final boss "ALLMIND."

ALLMIND Route Final Mission Info

Mission NameRecommended APRecommended Assembly / Build (Example)
Coral Release10,000+Mid-weight bipedal or reverse-joint focusing on high impact force and stagger damage. Shotguns and Stagger Needle Launchers are effective.

Detailed Explanation of All 3 Ending Branching Conditions

This game features three endings: "Fires of Raven," "Liberator of Rubicon," and "The Die Is Cast." Your choice of missions in the late chapters will be crucial, depending on which ending you aim for from the first playthrough.

Two Endings Reachable in New Game and New Game Plus

In the first two playthroughs, the story branches significantly based on the decisive mission selection in Chapter 5. Viewing either ending will unlock the next playthrough (New Game Plus (NG+)).

  • "Fires of Raven" Route: Select mission "Intercept the Corporate Forces" in Chapter 5. This path involves inheriting the will of Handler Walter and "Cinder" Carla, repelling the Planetary Closure Administration, and burning the Coral to ashes. The protagonist will pull the trigger on the conflagration that incinerates Rubicon.
  • "Liberator of Rubicon" Route: Select mission "Eliminate 'Cinder' Carla" in Chapter 5. This path respects the will of Ayre, a Coral entity, opposing Walter and Carla. Believing in the possibility of coexistence between Coral and humanity, you fight alongside the Rubicon Liberation Front.

Path to the "The Die Is Cast" Route (New Game Plus Plus and Beyond Only)

The third ending, "The Die Is Cast," is a special route unlocked from New Game Plus Plus (NG++) after clearing the two aforementioned endings at least once each. In this route, the AI "ALLMIND," with whom you've had fragmented contact, intervenes fully and guides the player towards its own objectives. The following mission selections are key to confirming this route:

  1. Chapter 1: Select "Protect the Strategic Asset"
    A two-choice mission with "Destroy the Strategic Asset." Selecting "Protect," which is ALLMIND's request, is the beginning of everything.
  2. Chapter 3: Select "Stop the Coral Export"
    This is also a crucial branching mission. Be sure to select this one.
  3. Chapter 4: Select "Eliminate V.III"
    Clearing this mission will lead the subsequent story in a completely different direction from the previous two playthroughs.

If these conditions are met, "Intercept the Corporate Forces" and "Eliminate 'Cinder' Carla" will not occur in Chapter 5. Instead, you will proceed to ALLMIND-led exclusive missions: "MIA," "Control the Xylem," and finally, the ultimate mission "Coral Release."

Complete Strategy for Final Boss "ALLMIND"

At the end of "The Die Is Cast" route awaits the AI "ALLMIND," which has assimilated G5 Iguazu and transformed. It has three phases and overwhelms players with extremely high mobility and a fierce barrage of projectiles. Understanding the appropriate assembly and combat approach is essential for victory.

Recommended Assembly / Build Example (Ver. 1.06 Compliant)

In the current regulation, many weapons have been adjusted, increasing build diversity. Here, we introduce a highly stable configuration focused on aiming for stagger with high impact force and dealing massive damage.

  • Right-Hand Weapon: SG-027 ZIMMERMAN (Shotgun)
    Its appeal lies in overwhelming impact force and direct hit adjustment at close range. Efficiently accumulates the stagger gauge.
  • Left-Hand Weapon: SG-027 ZIMMERMAN (Shotgun)
    Wielding one in each hand maximizes instantaneous impact accumulation.
  • Right Shoulder Weapon: VE-60SNA (Stagger Needle Launcher)
    Inflicts tremendous damage and residual impact when plunged into an enemy in a staggered state. Can be a decisive blow in the ALLMIND fight.
  • Left Shoulder Weapon: SONGBIRDS (Grenade Cannon)
    Useful for follow-up attacks during stagger or in situations requiring instantaneous firepower.
  • Legs: Mid-weight bipedal or reverse-joint
    Legs that balance high mobility with sufficient AP (Armor Points) and Load / Carrying Capacity are recommended. While evasion-focused lightweight builds are effective, the risk of taking damage is higher. Since tank leg malfunctions were fixed in Ver. 1.06, previous brute-force tactics are less viable.
  • Expansion: Pulse Armor or Assault Armor
    Pulse Armor is useful as insurance when approaching, anticipating damage, or Assault Armor to initiate stagger or clear surrounding fodder enemies.

Phase-by-Phase Combat Approach Guide

The ALLMIND fight tends to be a prolonged battle. Conserve your repair kits and identify the attack patterns of each phase.

  1. Phase 1
    Its behavior is similar to a humanoid Armored Core (AC). Close the distance and hit it with shotguns to aim for stagger. Once staggered, immediately fire the Stagger Needle Launcher to deal massive damage. Laser attacks can be dodged with a horizontal Quick Boost (QB).
  2. Phase 2
    ALLMIND's mobility significantly increases, and it appears accompanied by Sea Spider-type weapons. The important thing here is to generally ignore the fodder enemies. Lock your target assist onto ALLMIND itself and concentrate your attacks. Laser sweeps and missile barrages become intense, so use Pulse Armor as insurance to close in and aim for stagger, similar to Phase 1.
  3. Phase 3
    Iguazu's consciousness surfaces, and ALLMIND frequently uses close-range attacks with Coral blades. The attack range is wide and extremely dangerous. Especially the attacks involving swinging a giant blade are easier to avoid by focusing on vertical jumps. Large openings appear after the opponent's major moves, so calmly exploit these to accumulate damage. Do not lose focus until the very end, and thoroughly pursue follow-up attacks after stagger; that is the path to victory.

Summary

The New Game Plus Plus (NG++) exclusive ending, "The Die Is Cast," awaits with a shocking conclusion that overturns the previous narrative. The path to it is opened by consistently selecting specific missions. The final boss ALLMIND is one of the toughest enemies in the game, but by experimenting with the diverse weapons enhanced in the Ver. 1.06 environment and challenging it with an assembly that prioritizes impact force, you will surely find a path to victory. Please, verify the truth of Coral Release with your own hands.

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