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GRIM DAWN / QUEST / DLC ENTRY

The Emissary

Gateway to Forgotten Gods. Talk to the Emissary at a hub town to unlock FG areas and the Witch God cults on any difficulty.

Last updated: 2026-07-09
DLC EntryPermanent ChoiceEasy to Get Lost
Act
FG導入
NPC
The Emissary
Area
Devil's Crossing ほか拠点
Level
15+
DLC
Forgotten Gods
Missable
No
WHY PLAYERS GET STUCK

The Emissary is a DLC entry point that appears in hubs separately from the main campaign. New players often wonder whether they should go there immediately.

WALKTHROUGH
  1. 1
    Talk to the Emissary at a hub
    • The Emissary appears in major hubs such as Devil's Crossing.
    • Talking to him starts the Forgotten Gods entry quest.
  2. 2
    Use the Emissary dialogue to travel to the Conclave of the Three
    • After the dialogue, you can access the Forgotten Gods hub: Conclave of the Three.
    • This unlocks FG zones, Witch God cults, and related travel NPCs.
  3. 3
    Choose a Witch God cult
    • Choose one of Bysmiel, Dreeg, or Solael.
    • This changes available augments, gear, and questlines.
    • Pet builds often look at Bysmiel, poison/acid at Dreeg, fire/chaos at Solael.
STILL LOST?

Entering FG early will not brick your character. If it feels overwhelming on a first playthrough, continue the main campaign and come back later. Pick the cult by desired augments/gear.

Cult choice affects build augments and gear; later this should be cross-linked from build pages.