Lightning Albrecht's Aether Ray Templar
An Oathkeeper+Arcanist caster centered on Albrecht's Aether Ray (AAR) as a sustained Lightning damage channel, backed by Summon Guardian of Empyrion as a wall and Celestial Presence to strip enemy resistances. The author (S.E.P_Ralf) calls it a "lazy build" needing few buttons, noting that Pulsing Shard's life leech lets it facetank most campaign bosses even without upgraded gear.
Albrecht's Aether Ray
The author posted video proof of defeating Rashalga, Kra'Vall, Gargabol, Morgoneth, Korvaak, and Theodin Marcell on v1.2.1.2-1.2.1.6, and cleared the full Normal/Elite/Ultimate campaign in Hardcore SSF (self-found) without merit sets or XP bonuses. SR 38+ is mentioned for the endgame setup, but that result comes from a different community member's (Maverick's) optimized variant, not the author's own budget build.
Beginner ★★★★☆
Gear need ★★★☆☆ (a few farmable required items)
Skills & Priorities
8An Arcanist active channeled beam — the build's main damage source, secured via the Disintegration modifier. The Aether-to-Lightning conversion comes from gear such as Crimson's Arcane Scepter. Bind the Widow devotion's Arcane Bomb proc here (25% chance on attack).
An Arcanist passive that raises maximum energy and casting speed, and improves skill energy-cost efficiency — a big help for early-game energy shortages.
An Arcanist defensive toggle that absorbs a portion of incoming damage, emphasizing its Conversion modifier node.
An Oathkeeper active shield-throw attack (not a defensive toggle). The guide uses it only as an early leveling attack — it isn't part of the endgame rotation once AAR takes over as the main damage source.
An Oathkeeper summon skill that deploys a tanky Guardian to draw aggro while you channel AAR. Bind the Ultos, Shepherd of Storms devotion's Hand of Ultos proc here (100% chance on crit).
An Oathkeeper skill requiring Summon Guardian of Empyrion as a prerequisite. It isn't a buff for you or your pets — it's a pure enemy debuff aura, dealing Fire damage and reducing Physical/Elemental/Bleeding resistance to enemies within its radius (3.5m at rank 1, scaling up to 4.5m at max ultimate rank; the debuff drops once they leave the area).
An Arcanist duration buff that improves energy efficiency and damage.
An Arcanist activated defensive skill — kept at 1 point as an emergency short-window damage absorption tool.
Devotion Route (In Order)
14- 1.1 point in Crossroads (Chaos).
- 2.Complete Viper (4pt / requires Chaos 1, already met by the running total; grants Chaos +2, Primordial +3).
- 3.1 point in Crossroads (Eldritch).
- 4.Complete Rat (4pt / requires Chaos 1, already met by the running total; grants Chaos +2, Eldritch +3).
- 5.1 point in Crossroads (Order).
- 6.Complete Tortoise (5pt / requires Order 1, already met by the running total; grants Order +2, Primordial +3).
- 7.Complete Behemoth (6pt / requires Chaos 3, Eldritch 4, Primordial 4, met by the running total of Chaos 5, Eldritch 4, Primordial 6; grants Chaos +2, Eldritch +3).
- 8.[Core] Complete Widow (6pt / requires Eldritch 6, Primordial 4, met by the running total of Eldritch 7, Primordial 6; grants Primordial +3). Bind its Arcane Bomb proc to Albrecht's Aether Ray.
- 9.Complete Lizard (3pt / requires Primordial 1, already met by the running total; grants Primordial +4).
- 10.Complete Quill (4pt / requires Eldritch 1, already met by the running total; grants Ascendant +3, Eldritch +3).
- 11.1 point in Crossroads (Ascendant).
- 12.Complete Rhowan's Crown (5pt / requires Ascendant 4, Eldritch 6, exactly met by the running total of Ascendant 4, Eldritch 10; grants Ascendant +1, Eldritch +1).
- 13.Complete Chariot of the Dead (7pt / requires Ascendant 5, Eldritch 5, met by the running total of Ascendant 5, Eldritch 11; grants Chaos +2, Eldritch +3).
- 14.[Core] Complete Ultos, Shepherd of Storms (6pt / requires Chaos 6, Eldritch 10, Primordial 10, met by the running total of Chaos 9, Eldritch 14, Primordial 13; grants no affinity, but bind its Hand of Ultos proc to Summon Guardian of Empyrion). This lands at 54 of the 55-point budget, including 4 Crossroads points (Chaos, Eldritch, Order, Ascendant), with zero refunds needed anywhere. The forum guide only linked level-bracket grimtools calculators without writing out its devotion route in text; of the constellations it does mention by name (Tortoise, Viper, Behemoth, Widow [->AAR], Lizard, Oklaine's Lantern, Tree of Life, Ultos [->Guardian], Chariot of the Dead, Rhowan's Crown), Tree of Life (requiring Primordial 20) and Oklaine's Lantern were judged too costly/redundant for the 55-point budget and dropped, with Quill, Rat, and an Ascendant Crossroads point added as bridges for this independently designed and verified route.
Gear
- ▸Levels 1-20: level primarily with Eye of Reckoning and Righteous Fervor, using Aegis of Menhir (a shield-throw attack) as a supplementary attack. Put 1 point in Vire's Might for mobility.
- ▸Pulsing Shard (off-hand, dropped by "The Amalgamation") and Crimson's Arcane Scepter (main-hand, farmed from Sister Crimson in Forgotten Gods) are near-mandatory magic items — Pulsing Shard's life leech is the backbone of this build's survivability.
- ▸Mid-game onward, unlock Summon Guardian of Empyrion and Celestial Presence, adding Haven late.
- ▸Buy boots from Black Legion reputation and shoulders from the Cult of Dreeg. Chase the chest from Valaxteria at Crown Hill (Malmouth).
- ▸Chase legs from the Guardian of Dreeg near Devil's Crossing (or the Solael-Sect alternative), the medal from Cult of Bysmiel, the helm near the Forgotten Gods Maw of Enath entrance, the belt from Port Valbury, and gloves from Homestead.
- ▸From level 90, buy the Aetherbolt Pendant and Coven Sky Seal from Coven of Ugdenbog. Moving to the Veilkeeper set is offered as a further upgrade path.
Playstyle & Notes
- ▸Wall off enemies with Summon Guardian of Empyrion and thin their resistances with Celestial Presence, then channel Albrecht's Aether Ray continuously.
- ▸Sustain via Pulsing Shard's life leech, saving Mirror of Ereoctes for emergencies only.
- ▸The author calls it a "lazy build" needing few buttons, able to facetank most campaign bosses even without upgraded gear.
The author flags around level 50 and the transition into Ultimate as resistance checkpoints. Community comments note the early spec tends to overcap resistances somewhat, leaving room to redirect gear stats elsewhere as you upgrade.
Physical-damage-heavy enemies (Gulgoth, Voldrak, etc.) are natural counters. Energy management can be rough early on, mitigated by Mental Alacrity and Maiven's Sphere of Protection's Conversion node. Community comments also note Lightning AAR scales worse at endgame compared to Druid or Mage Hunter.
Farm "The Amalgamation" (Pulsing Shard), Sister Crimson in Forgotten Gods (Crimson's Arcane Scepter), Valaxteria at Crown Hill (chest), and the Guardian of Dreeg near Devil's Crossing (legs). Skeleton key dungeons and monster totems are the steady endgame farming loop.