Builds
GRIM DAWN / BUILD / MYSTIC

Ice King Werewolf & Hellhound Mystic (FoA launch-window build)

A hybrid Occultist + Berserker build that fights on the front line in the new Berserker mastery's Werewolf form while commanding up to four cold-converted Summon Hellhounds enabled by the dedicated Ice King's Adornments set. This is a launch-window article (as of 2026-07-24): the endgame layout follows a forum theorycraft guide and the leveling section follows an SSF play journal in progress since launch day. Treat it as a build under verification, to be updated as real testing data accumulates.

Last updated: 2026-07-15
MysticOccultist + BerserkerColdPetDLC: Ashes of MalmouthDLC: Forgotten GodsDLC: Fangs of Asterkarn
CORE SKILL

Werewolf

TARGET CONTENT

As of the day after FoA's launch there is no verified endgame data yet. The theorycraft author (Nola) explicitly frames expectations: 'may not be a top scorer in terms of SR and Crucible clear times but still seems potent enough to clear anything the game offers, and I would guess it can farm SR 30/31 consistently' — a pre-release estimate. For leveling, the journal author (thepowerofmediocrity) has play-tested to level 30 in SSF on Veteran (level-30 grimtools: grimtools.com/calc/ZrGloGLN). In v1.3, purple-name heroes on Veteran hit noticeably harder than before; the author specifically warns against fighting Zaria at the Darkvale entrance before level 30.

RATINGS

Beginner ★★★☆☆
Gear need ★★★★ (many required items — for veterans)

SKILLS

Skills & Priorities

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1. WerewolfPoints: 最大(+Voracity・Recklessness)Priority: Top priority

The Berserker's transformation skill. While transformed you get a dedicated basic attack plus two werewolf abilities: Feral Claws (a multi-target swipe) and Rip and Tear (a charge attack). The Japanese wiki states explicitly that 'Werewolf form has its own basic attack and cannot trigger weapon pool skills,' so this build skips WPS investments entirely. The Voracity modifier adds on-attack sustain and Recklessness adds defensive ability reduction. This is the intended host for the Dryad devotion's Dryad's Blessing proc (proc-assignability for new FoA skills is not yet confirmed — see devotionRoute step 14 for the fallback). Level as a Werewolf from the very start — both the theorycraft guide and the play journal recommend it.

2. Summon HellhoundPoints: 最大(+Hellfire・Ember Claw・Infernal Breath)Priority: Build up at endgame together with the set

The Occultist pet summon. With the Ice King's Adornments set, one cast summons two hounds and up to four can be active at once (with an explicit -30% total damage penalty on the pets for balance, per the guide author). With the full set equipped, the Ember Claw and Infernal Breath modifiers are fully converted to cold (Hellfire's flat damage itself stays fire/chaos, but since the hounds' damage gets converted this is irrelevant for them, per a technical explanation posted in the thread). Bind the Bysmiel's Bonds devotion's Bysmiel's Command proc here. Important: do NOT drip points in here while leveling — respec into the pet side at endgame once the set is assembled, following forum advice that half-committed hybrids level poorly.

3. Curse of FrailtyPoints: 適量(+Vulnerability)Priority: Medium

The Occultist's area debuff. The base Curse of Frailty reduces physical/bleeding/vitality resistances and movement speed; the Vulnerability modifier adds elemental/aether resistance reduction. For this cold-focused build, Vulnerability's elemental portion is the main point. Bind the Murmur devotion's Rumor proc here to blanket packs with cold/acid resistance reduction.

4. Bonechilling CryPoints: 最大Priority: High

The Berserker's area debuff shout, reducing enemy pierce/cold/chaos/bleeding resistances — the build's core resistance-reduction tool, boosting both the cold-converted hounds and your own werewolf melee. Maxing it was recommended in the theorycraft thread feedback and accepted by the author. This is the intended host for the Revenant devotion's Raise the Dead proc (proc-hosting for new FoA skills is not yet confirmed — see devotionRoute step 14 for the contingency).

5. Rallying CryPoints: 最大(レベリング中から優先)Priority: High (near top priority while leveling)

The Berserker shout Rallying Cry. The journal author calls it 'everything you want in a leveling build' and says to focus it ASAP — healing plus offensive ability and movement speed in one skill. The theorycraft author likewise moved points out of Blood of Dreeg into this.

6. Amatok's PactPoints: 最大(+Bloodfrenzy・Icebound)Priority: Medium-high

The Berserker's permanent buff line. Amatok's Pact shores up defensive ability and armor; the Bloodfrenzy modifier adds attack speed and Icebound adds resistances. Maxing this line was recommended in the theorycraft thread. Attack speed is this build's lifeline — it drives both werewolf on-attack sustain and devotion proc frequency — so push toward cap together with gear.

7. Solael's WitchfirePoints: 十分にPriority: Medium

The Occultist's permanent buff. The theorycraft author keeps it because 'attack speed is rough on this build and SW provides it,' plus flat chaos damage (converted to cold) and defensive ability. No devotion proc is assigned here — Giant's Blood goes on Blood of Dreeg instead.

8. Blood of DreegPoints: 1ptPriority: Low (one-pointer)

The Occultist heal/support skill. The theorycraft author dropped it to a one-pointer, moving its points into Rallying Cry — but it stays worth one point as an emergency heal button and temporary buff. Bind the Behemoth devotion's Giant's Blood proc here.

9. Heart of AsterkarnPoints: 排他スキル・最大Priority: Max at endgame

The Berserker exclusive skill (only one exclusive can be active). Heart of Asterkarn's partial physical-to-cold conversion plus cold and offensive ability bonuses match this cold-focused build. In the thread the author also weighed the Occultist exclusive Possession but passed on it because it 'doesn't give any OA, which is needed badly.'

10. Form of the BeastPoints: 1ptPriority: Low (one-pointer)

A Berserker passive. The theorycraft author judges one point for the first breakpoint to be enough — it doesn't help the pets, and at this build's speed range you can't fully profit from the max-speed portion. A candidate for spare points later.

DEVOTION

Devotion Route (In Order)

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  1. 1.About this devotion route: the primary theorycraft guide (Nola) still lists its Skills and Devotion sections as 'Work In Progress' with only a grimtools link, and the play journal (thepowerofmediocrity) only mentions early leveling devotions (Solael's Witchblade with Flame Torrent, and Kraken for its 2H weapon) without an endgame route. This route was therefore designed independently for a cold pet/melee hybrid as a straight-line path with no refunds and no partial investments (54/55 points, cumulative affinities re-checked at every step). Note: the v1.3.0.0 patch notes only adjust constellation stat values — no affinity requirements or grants changed. Start with one point in the Eldritch Crossroads (1pt total; Eldritch 1).
  2. 2.Complete Raven (4 stars). Its Eldritch 1 requirement is met; completion grants Eldritch +5 (5pt total; Eldritch 6). Supports pet offensive ability and elemental damage.
  3. 3.One point in the Chaos Crossroads (6pt total; Chaos 1).
  4. 4.Complete Jackal (3 stars). Chaos 1 requirement met; grants Chaos +3 (9pt total; Chaos 4). A bridge constellation with movement and attack speed.
  5. 5.[Required] Complete Bysmiel's Bonds (5 stars). Chaos 4 / Eldritch 6 requirements met; grants Eldritch +3 (14pt total; Eldritch 9). Bind its Bysmiel's Command proc to Summon Hellhound for a temporary extra pet.
  6. 6.One point in the Primordial Crossroads (15pt total; Primordial 1).
  7. 7.Complete Lizard (3 stars). Primordial 1 requirement met; grants Primordial +4 (18pt total; Primordial 5). A health-regen bridge.
  8. 8.Complete Bull (5 stars). Primordial 1 requirement met; grants Order +2 / Primordial +3 (23pt total; Order 2, Primordial 8).
  9. 9.[Required] Complete Behemoth (6 stars). Chaos 3 / Eldritch 4 / Primordial 4 requirements all met; grants Chaos +2 / Eldritch +3 (29pt total; Chaos 6, Eldritch 12). Bind Giant's Blood to Blood of Dreeg. The defensive backbone for both player and pets.
  10. 10.[Required] Complete Murmur, Mistress of Rumors (6 stars). Chaos 3 / Eldritch 6 / Primordial 6 requirements all met; grants Chaos +2 / Eldritch +2 (35pt total; Chaos 8, Eldritch 14). Bind Rumor to Curse of Frailty to strip enemy cold resistance — the single most important constellation for this cold build.
  11. 11.[Required] Complete Revenant (6 stars). Chaos 8 requirement met; grants Chaos +1 / Primordial +1 (41pt total; Chaos 9, Primordial 9). Raise the Dead is intended for Bonechilling Cry so every shout deploys a skeleton crew (see the step-14 note on proc-hosting for new FoA skills). Also feeds pet lifesteal — a hybrid staple.
  12. 12.Complete Panther (4 stars). Order 1 requirement met (via Bull's Order 2); grants Order +2 / Primordial +3 (45pt total; Order 4, Primordial 12). An offensive-ability bridge.
  13. 13.Complete Stag (4 stars). Order 1 requirement met; grants Order +2 / Primordial +3 (49pt total; Order 6, Primordial 15).
  14. 14.Complete Dryad (5 stars). Order 1 requirement met; grants Order +3 (54pt total; Order 9). Dryad's Blessing is a chance-on-attack heal, so per the official devotion rules it can only be bound to attack skills. This route intends Werewolf as its host — it pairs well with the werewolf's rapid attacks, and the play journal running the similarly attack-triggered Flame Torrent while leveling as a Werewolf suggests the assignment works. Proc-assignability lists for the new FoA skills (Werewolf, Bonechilling Cry) haven't caught up on the wikis yet; in the unlikely case neither can host celestial powers, keep Rumor and Bysmiel's Command on the certainly-eligible Curse of Frailty and Summon Hellhound, leave Dryad's Blessing and Raise the Dead unbound, and revisit the route once real data lands.
  15. 15.That's 54/55 points (final affinities: Chaos 9, Eldritch 14, Order 9, Primordial 15). The last point is a free Crossroads pick. Proc assignments: Bysmiel's Command -> Summon Hellhound, Giant's Blood -> Blood of Dreeg, Rumor -> Curse of Frailty, Raise the Dead -> Bonechilling Cry (intended), Dryad's Blessing -> Werewolf (intended) — one proc per skill. Bonechilling Cry and Werewolf are new FoA skills whose proc-hosting is not yet formally documented; step 14 covers the contingency if they can't host powers. Note: the play journal uses Solael's Witchblade (Flame Torrent) and, with a 2H weapon, Kraken as leveling stopgaps — temporary investments to be refunded when transitioning to this endgame route.
GEAR

Gear

LEVELING
  • While leveling, commit fully to werewolf melee — no gear or skill points into the pet side (respec into it once the set is assembled). The play journal runs SSF on Veteran.
  • A two-hander is fine for now. The journal author runs a 2H weapon with the Kraken devotion at level 30, swapping in whatever strong weapon drops.
  • Many new Monster Infrequents carry damage conversions for Werewolf — try them as they drop (mentioned by the theorycraft guide; specific MI names are not yet pinned down this soon after launch).
  • In v1.3, MIs always drop at your level band; even if you can't equip a specific MI yet, totem farming quickly supplies replacements, per the journal.
  • A play-tested route to level 30: run Forgotten Gods content up to the Vanguard of the Three and side with Solael (per the journal). Socket a Cold Heart on a ring against Freeze before attempting totem fights.
  • Purple-name heroes on Veteran are clearly tougher in v1.3. Do not fight Zaria at the Darkvale entrance before level 30; watch out for Bolivar too.
ENDGAME
  • The core is the new FoA set 'Ice King's Adornments' (helm, weapon, and amulet among its pieces; per the theorycraft guide it provides multi-summon and cold conversion for Hellhound, big pet cold damage, +50% weapon damage to Feral Claws, and a 30% on-attack chance to cut Summon Hellhound's cooldown by 10 seconds). How to farm it is not yet verified this soon after launch. Japanese names for new FoA items await the Japanese wiki's update, so this article keeps them in English.
  • Shoulders: Mythical Mantle of Blasphemous Rituals (alt: Mythical Fiendflesh Mantle)
  • Gloves: Mythical Overlord's Iron Grip (alt: Mythical Bonescavenger's Deathgrips)
  • Belt: Mythical Shadowfiend's Cord (alt: Calcified Sash). Pants/belt/medal can also run pet-affix Monster Infrequents.
  • Pants: Mythical Eldritch Schemer's Legwraps (alt: Mythical Runebrand Legwraps, Bysmiel-Sect Legguards)
  • Boots: Mythical Jackal's Step (alt: Mythical Deathwalker's Grace, Mythical Fiendflesh Greaves, Galewind Treads)
  • Rings: Bysmiel Chilling Seal x2 (alt: Mythical Band of the Eternal Haunt, the Sigils of the Executioner set)
  • Medal: The Overseer (picked for crit% and the hounds' slow resistance; alt: Halion's Crest, Mythical Undying Oath, Mythical Mark of Unlife)
  • Relic: Bysmiel's Domination (the guide writes it as 'Bysmiels Domination,' but the exact item name carries the apostrophe; the author considers it near-mandatory; alt: Mogdrogen's Ardor, or the new FoA relic Amatok's Grip)
  • The new FoA shoulder/pants/boots items are recommended by the guide as priority options since they patch pet elemental/aether/chaos resistances.
PLAY

Playstyle & Notes

PLAYSTYLE
  • The baseline is simple: transform and keep swinging on the front line. Feral Claws sweeps packs; Rip and Tear doubles as gap-closer and knockdown.
  • With up to four hellhounds raging around you — plus Bysmiel's Command and Raise the Dead summons layering on top — the build fights as a pack.
  • Open fights with Curse of Frailty, then Bonechilling Cry, stacking resistance shreds before you swing. Rumor (Murmur) spreads automatically off the curse.
  • Because the set's on-attack trigger keeps cutting Summon Hellhound's cooldown, the guide proposes an aggressive loop: detonate hounds with Blazing Death for cold burst, then immediately resummon.
  • Keep Rallying Cry and Blood of Dreeg cycling as heals/buffs. In emergencies, Rip and Tear out, reset, re-engage.
  • While leveling, play as a pure werewolf melee; start pet duty only after the set is assembled.
RESISTANCES

For the player, aim for the usual 80% across the board, prioritizing overcap plus armor and defensive ability since you fight in melee. For pets, the guide's plan is to patch elemental/aether/chaos resistances via the set and the new FoA shoulder/pants/boots. We avoid hard numeric targets this soon after launch and will update as real data comes in.

WEAKNESSES

The biggest caveat: no verified endgame data yet — the theorycraft author is explicit about not being a top SR/Crucible racer, and the SR30/31 estimate is just that. As with all hybrids, stats split between player and pets, so it won't hit like a dedicated build. Four hounds come with a -30% total pet damage penalty. The endgame effectively requires the Ice King's Adornments set, so gear dependency is high. While leveling, v1.3's beefed-up Veteran purple heroes (Zaria especially) are the main death risk.

FARMING SPOTS

Efficient farming targets for the set are unverified this soon after launch (to be updated as they emerge). During leveling and early gearing, the journal's approach is to run monster totems alongside campaign/FoA-area progression, leveraging v1.3's 'MIs always drop at your level band' behavior. The Forgotten Gods route up to the Vanguard of the Three is a play-tested example for reaching level 30.

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