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Revisiting Trials of Mana 3: Why the Masterpiece Endures Before Visions of Mana

Revisiting Trials of Mana 3: Why the Masterpiece Endures Before Visions of Mana
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Looking Back Before the Release of the New Visions of Mana! Why the Series Masterpiece Trials of Mana 3 Remains Timeless

The latest installment in the series, Visions of Mana, has been announced for release on August 29, 2024. Many series fans are undoubtedly thrilled by its return-to-roots, warm graphics and world-view. Precisely because anticipation for the new game is high, we want to reaffirm the brilliance of Trials of Mana 3, a masterpiece that is a cornerstone of the series and etched into the hearts of many players.

However, when you try to pick up the Super Famicom version or the remake, Trials of Mana, you might find yourself hesitant to take the first step, faced with its incredibly dense game system. Questions like, "Which protagonist should I start with again?" or "The class change branches are so complex, I can't remember which one was the right choice..." might come to mind.

In this article, while addressing those concerns, we will unravel the everlasting appeal of Trials of Mana 3 and explain why it continues to be celebrated as a masterpiece even today.

Your Own Story, Chosen from 6 Protagonists

The greatest feature of Trials of Mana 3 is its "Triangle Story" system, where selecting one of six unique protagonists and two companions significantly alters the story's perspective and progression. The final boss and dungeons you visit change depending on your chosen protagonist, leading to new discoveries with each playthrough.

For example, choosing Duran and Angela as protagonists centers the story around the Magic Kingdom of Altena, while selecting Hawkeye and Riesz focuses on the conspiracies within the Sand Fortress of Navarre. The subtle changes in dialogue during your journey, depending on who you bring along, also reveal new facets of the characters, adding to the depth of this system.

While this profound narrative structure is a major charm of the game, it's also true that the sheer number of choices can be a barrier to replaying. You might wonder, "Which combination is most emotionally engaging?" or "I want to relive that past thrill, but I can't remember which party I used."

Light or Dark? Infinite Strategy Through Class Change

The "Class Change" system dramatically enhances the game's strategic depth. Characters gain the opportunity to class change upon reaching Level 18 and Level 38. At each stage, "Light" and "Dark" paths are available, and the choice significantly alters the special moves, magic, and stat growth learned.

For example, Duran, one of the protagonists, can follow the Light path to become a "Paladin" who shields allies or a versatile "Lord" capable of healing. Opting for the Dark path allows him to grow into a "Sword Master" wielding powerful magical swords or a "Duelist" who maximizes pure physical attack power. This choice dictates the overall party strategy, causing many players to ponder deeply.

An example of Duran's class changes is shown below.

Class Path Features
Class 1: Fighter - An initial class with balanced offense and defense.
Class 2 (Lv18+) Light: Knight Can use healing magic and equip shields, offering high defense.
Dark: Gladiator Specializes in offense, learning various Saber magic spells.
Class 3 (Lv38+) Light→Light: Paladin High defense and healing abilities make them the party's defensive lynchpin.
Light→Dark: Lord Supports the party with area-of-effect buffing and healing magic.
Dark→Light: Sword Master Can cast 4-element Saber magic on all enemies, easily exploiting weaknesses.
Dark→Dark: Duelist Maximizes personal strength, boasting some of the strongest physical damage.

While these four-tiered, diverse class paths generate endless strategic possibilities, they can also cause players to re-enter a "forest of doubt" regarding which class best suits their playstyle or party composition. The combination of story branches and class changes is vast, and grasping its entirety to smoothly relive past thrills might be challenging if relying solely on memory.

For those who wish to avoid detours and efficiently grasp the core of the story and optimal character progression, playing the remake, Trials of Mana, with its modernly refined systems, would be the best approach. In addition to improved graphics, the character skill acquisition system and other elements are made clearer, allowing for a more comfortable adventure without sacrificing the core fun of the SNES version.

あわせて読みたい:Trials of Mana 3: Trials of Fate Strategy – Never Get Lost in Class Change Again! Building the Strongest Party

Mythical Game Music Composed by Hiroki Kikuta

When discussing the appeal of Trials of Mana 3, the music composed by Hiroki Kikuta is absolutely indispensable. Masterpieces that vividly color the game's scenes, such as the majestic "Meridian Child" announcing the start of the story, "Powell" conveying the mystery and a touch of loneliness of the forest, and the "Sacrifice" trilogy that ignites players' hearts in the final battle, continue to resonate with many fans almost 30 years after its release.

Within the Super Famicom's limited sound capabilities, its original sound, incorporating elements of folk music and progressive rock, lent overwhelming depth and immersion to the fantasy world. In the remake, all tracks have been rearranged and included, making a comparison with the original sound sources another enjoyable experience.

A Fantasy World Depicted with Beautiful Pixel Art

The year 1995, when this game was released, marked the Super Famicom's most mature period, and its pixel art technology had truly reached the realm of art. The subtle changes in character expressions, the imposing presence of gigantic boss characters, and the beauty of fields that changed their appearance with time and weather deeply impacted players at the time.

Particularly noteworthy is the masterful depiction of nature, such as the sparkle in the City of Water, the tranquility of snowfields, and the heat of volcanic regions. These meticulously drawn worlds, serving as the stage for a grand story, remain vividly etched in our memories even today.

Series Connections You Should Know to Enjoy the New Game 10x More

Each title in the Trials of Mana series can generally be enjoyed as a standalone story, but common themes and entities like the "Mana Goddess," "Mana Tree," "Holy Sword," and "Spirits" loosely connect the entire series. The benevolence of the Mana Goddess and the tale of the Holy Sword wielded to save the world, as depicted in Trials of Mana 3, are themes that form the very foundation of the series.

To more deeply appreciate the completely new title, Visions of Mana, it would be highly valuable preparation to re-experience Trials of Mana 3 at this opportunity. This is where these "series traditions" – elements like the Mana Goddess, Mana Tree, Holy Sword, and Spirits – are depicted most dramatically and as a classic fantasy. By understanding the grand story surrounding the Mana Tree, you'll undoubtedly be able to empathize even more with the new Mana story that will be told in the upcoming game.

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