Pathfinder: WotR Rogue Classes Compared: Slayer, Inquisitor, Eldritch Scoundrel
*This article reflects information current as of July 1, 2026, during the release of Season Pass 2 / final DLC "A Dance of Masks."
In "Pathfinder: Wrath of the Righteous," where demons roam the Worldwound, countless classes and builds exist. Among them, rogue-type classes, which exploit enemy vulnerabilities with high agility, are indispensable for the party due to their high damage output and exploration capabilities. However, many players may wonder, "How do a pure Rogue and a Slayer differ?" or "When are spell-casting Inquisitors and Eldritch Scoundrels useful?" This article thoroughly compares these four rogue-type classes, detailing their features, recommended builds, and synergies with Mythic Paths.
Rogue-Type Class Basic Data Comparison
First, let's compare the basic performance of each class. Since Eldritch Scoundrel is a Rogue archetype, its basic data is based on the Rogue.
| class | Hit Dice | BAB Progression | Good Saves | feat / class feature/Level | Key Proficiencies |
|---|---|---|---|---|---|
| Rogue | d8 | Medium (3/4) | Reflex | 8 + Intelligence Modifier | Simple Weapons, Hand Crossbows, Rapiers, Shortbows, Short Swords, Light Armor |
| Slayer | d10 | High (1/1) | Fortitude, Reflex | 6 + Intelligence Modifier | Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields |
| Inquisitor | d8 | Medium (3/4) | Fortitude, Will | 6 + Intelligence Modifier | Simple Weapons, Favored Deity's Weapon, Longbows, Shortbows, Light Armor, Medium Armor, Shields |
| Eldritch Scoundrel | d8 | Medium (3/4) | Reflex | 8 + Intelligence Modifier | As Rogue, but can use Wizard/Sorcerer spells |
Detailed Class Explanations and Comparisons
Here, we will look at each class's specific features, strengths, and for which players they are recommended.
Rogue: Pure Skill Monkey and Attacker
The Rogue is a pure physical attacker specializing in high damage through Sneak Attack. When an enemy is flanked or unaware during a surprise round, attacks gain additional damage. The biggest appeal is that the damage dice for this Sneak Attack grow faster than any other class. Rogues also have the most abundant feat / class feature/Level among all classes, allowing them to excel in skills such as Stealth, Trickery, and Mobility (listed distinct from feats / class features in Pathfinder). This enables them to significantly contribute to the party's exploration as trap finders/disarmers and lock pickers.
The "Rowdy" archetype possesses a class feature that allows them to double Sneak Attack damage once per round in place of a move action, making it especially powerful for builds focused on maximizing single-hit damage.
- Rating: Beginner-Friendly
- Recommended Playstyle: Handling party skill roles while accumulating Sneak Attack hits with dual-wielding or bows to reduce enemy numbers using hit-and-run tactics.
- Compatible Races: Elf, Tiefling (bonus to Dexterity)
- Compatible Feats: Two-Weapon Fighting, Weapon Finesse, Accomplished Sneak Attacker
- Compatible Mythic Paths: Trickster
Slayer: Versatile Master Hunter
The Slayer is a hybrid class combining the Rogue's assassination capabilities with the Ranger's tracking abilities. Like the Rogue, they learn Sneak Attack, but their true strength lies in the "Studied Target" class feature. This allows them to spend a move action to study a specific enemy, gaining a bonus to attack rolls and damage rolls against that foe. This ability (or explicitly as a feat / class feature) is tremendously effective in battles against powerful enemies like bosses.
Furthermore, Slayers can learn Ranger combat style feats, enabling them to acquire powerful feats like Improved Two-Weapon Fighting or Rapid Shot early, ignoring prerequisites. This provides great build flexibility, making it easy to construct the player's ideal combat style. The new archetype "Bloodseeker," added in the latest DLC "A Dance of Masks," also expands new build possibilities.
- Rating: Beginner to Intermediate
- Recommended Playstyle: A versatile attacker who deals with powerful enemies using "Studied Target" while clearing out weaker foes with Sneak Attack. Performs well with both dual-wielding and bow builds.
- Compatible Races: Human (build flexibility due to extra feat), Half-Elf
- Compatible Feats: Various feats acquired via Combat Style, Flanking, Improved Critical
- Compatible Mythic Paths: Trickster (builds that maximize critical hit capabilities are extremely powerful)
Inquisitor: Self-Buffing Faith Warrior
The Inquisitor is a faith warrior who judges enemies with divine power granted by their deity. They master divine spells akin to a Cleric while enhancing themselves to fight on the front lines. Central to their power are two self-buffing abilities: "Judgment" and "Bane." "Judgment," in particular, can temporarily boost various abilities such as attack, damage, and AC (Armor Class), which can be activated strategically to gain an advantage in combat. By acquiring the Mythic ability "Unlimited Judgment," this powerful buff can be maintained constantly.
Another significant strength is the "Solo Tactics" class feature, which allows them to activate teamwork feats like Flanking independently of other party members. This grants them consistent strength without being restricted by party composition.
- Rating: Intermediate
- Recommended Playstyle: A self-sufficient fighter who thoroughly enhances themselves with spells and "Judgment" to annihilate enemies on the front lines. The "Sacred Huntsmaster" archetype, which fights alongside an animal companion, is also popular.
- Compatible Races: Human, Dwarf (bonus to Wisdom)
- Compatible Feats: Powerful Judgment, Extra Judgment, various teamwork feats
- Compatible Mythic Paths: Angel, Aeon (possesses strong synergies with divine and lawful abilities)
Eldritch Scoundrel: Spell-Casting Rogue
The Eldritch Scoundrel is a Rogue archetype that, in practice, is a spell-casting warrior wielding arcane spells. While its Sneak Attack damage dice grow slower than a pure Rogue, it possesses the unique strength of being able to learn spells from the Wizard/Sorcerer spell list.
This allows for diverse self-buffs, such as bolstering defenses with Mage Armor and Shield, evading enemy attacks with Mirror Image and Blur, and increasing attack frequency with Haste. Its versatility and high survivability through spells set it apart from other rogue-type classes. Many players may have experienced its tricky strength firsthand, as it is also the starting class for the companion Woljif. A multiclass build with Alchemist (Vivisectionist) that combines mutagenic enhancements with increased Sneak Attack dice is particularly powerful.
- Rating: Advanced
- Recommended Playstyle: Maximizing personal survivability and combat effectiveness with spells before finishing off enemies with Sneak Attack. Action management between physical attacks and spellcasting is crucial.
- Compatible Races: Elf, Tiefling (bonus to Dexterity and Intelligence)
- Compatible Feats: Arcane Strike, Spellcasting Prowess, Spell Penetration
- Compatible Mythic Paths: Lich (access to powerful arcane spells), Trickster (unexpected combinations of skills and spells)
Current Environment and Mythic Path Synergies
The final DLC "A Dance of Masks" was released in June 2024, but the fundamental strengths and build directions of the classes introduced in this article remain largely unchanged. Existing powerful builds are still effective, and the addition of new archetypes further expands the available options.
The most crucial aspect when considering a build is its combination with a Mythic Path.
For Rogues and Slayers, where attack frequency and critical hit capabilities are vital, the Trickster Mythic Path offers exceptional synergy. Additional effects on critical hits from "Mythic Trick (Lore: Religion)" and critical-related feats explosively increase Sneak Attack damage.
For Inquisitors, there are many thematically and functionally matching options, such as the significant spell power enhancement from the Angel's merged spellbook or the synergistic effects with the Aeon's Aeon's Judgment, broadening role-playing possibilities.
Summary: Which Rogue-Type Class Is Right for You?
As we've seen, each rogue-type class possesses distinct features and strengths. Finally, let's summarize which class might suit your playstyle.
- If you seek pure physical damage and excel in exploration → Rogue
- If you want build flexibility and consistent damage against any formidable foe → Slayer
- If you want to fight versatilely with self-buffs and divine power → Inquisitor
- If you want to enhance yourself with magic and employ tricky tactics → Eldritch Scoundrel
Using this article as a guide, we encourage you to nurture your strongest character and enjoy your adventures in the Worldwound.







